volantedesign
Volante
volantedesign

Looks to me like the gameplay was the first priority, for all we know they could just be using placeholders for the map geometry, or they might have started that way and realized that it doesn’t matter what the map looks like if you are going to cover it in paint so long as movement feels good.

I just got a 2tb internal drive and I just keep loading everything I own onto it with no end in sight. I don’t know what I’d do with 8TB.

The only reason you would want to play others first is in case you get hooked and then have a hard time playing the slightly clunkier versions of old. The gameplay has always felt smooth as butter when the game comes out, but it keeps getting smoother, so it can be hard to retread. If you play this game without the

Yeah seriously, back from the dead. I want a new great Onimusha game next. Or a sequel to that Strider side-scroller

That’s fair. HZD took every open-world design trope, perfected it and then superimposed the arguably unique robot dinosaur combat mechanics on top. No matter how interesting the zombie horde stuff in Days Gone is, I don’t think it can feel quite as unique as hunting robosaurs.

They are also basically describing what Horizon Zero Dawn is on paper, but that also turned out to be amazing to the point of being on my top 10 of all time list.

In that case is “badass” a double negative and that’s why it means a good thing?

Grookey forever, I don’t need validation from the rest of you.

I’ll accept this since it is also the one I personally enjoyed experiencing the most. Especially since the one before it (SW7) was just nostalgia barf and the series becoming a caricature of itself.

To be fair, Destiny 2 barely learned from Destiny 1 until Forsaken came out a year after release. I would have really enjoyed D2 if I hadn’t paid $60 on the base game only to have to pay another 40-50 for the rest of the game a year later. That was only compounded for me personally because my brother was unemployed

Maybe.

It’s almost like they picked up every set of patch notes from the Destiny and Division games and are going through them chronologically.

I am totally with you. Anthem came out after Destiny 1 and 2 and the Division 1, and The Division 2 has been clearly marketing how it plans to fix everything wrong with the sequel.

Which is important in a place as generally clean as a public arcade.

But for them it’s called ‘ouiaboux’.

I grew up as a burgeoning character artist and every single time my mom showed me how she would have done what I just did, I felt like I now had a goal to shoot for. She’s classically trained in fine art and generally prefers painting landscapes, and I went much more in the direction of comic book character art, but

That’s fair, I haven’t even finished the main game yet, so I haven’t seen how any of this affects the outcome. And to be honest, this isn’t something that would have bothered me personally if I had experienced the original form.

I don’t understand why it’s not better. To me, it’s the difference between a character people wanted to apply their identity to suddenly going heterosexual because they found the right person, invalidating the legitimacy of homosexuality, and making that heterosexual interaction a purely transactional interaction,

The challenge was with 4-player parties. The scale-up was a bit over the top. I spent 30+ minutes trying to get through the first encounter in the endgame invaded mission, but I heard later that it was easier if you were playing solo or with one other person.