This taco truck is amazing. When I was working @ Amazon’s SLU campus, I used to eat here twice a week. The main guy there used to wear the biggest rancher hat ever - it was fantastic. And he somehow knew everyone’s name...
This taco truck is amazing. When I was working @ Amazon’s SLU campus, I used to eat here twice a week. The main guy there used to wear the biggest rancher hat ever - it was fantastic. And he somehow knew everyone’s name...
Yup, and I don’t disagree with you either. Was just hoping to give some insight from within the Borg :)
This is common practice for companies showing trends/graphs regarding things that are typically tied to usage/load. The numbers are typically always excluded in order to prevent malicious use of the data, or giving competitors too much insight into the service.
Does it make them a bit harder to understand? Yup.
As someone who worked on this project, I can say that I am happy to see it back in safe hands.
Agreed- I was getting at the fact that with more complex systems (both runtime and franework), the absolute number of defects is simply greater than there ever has been in games.
Glad to hear you’re interested in pursuing a CompSci career in gaming. As much flak as the gaming industry takes, I wouldn’t rather work anywhere else (I’ve been at Microsoft & Amazon as well as the several AAA dev studios I’ve worked at) than in games.
My best advice is know what you want to do. Getting a job out of…
I’d like to comment that as the games you play have increased complexity, the sheer number of opportunities for bugs to manifest have also dramatically increased.
I am a Sr. Engineer at a AAA games company, and my team is focused on automated build & test solutions.
There is a great deal of automated test infrastructure, but you really need to consider the purpose of automated testing. Our approach is ‘does this game crash/assert when you boot it up, do assets load properly in…