I can’t say that I really blame Sony. It’s like in Monopoly, when someone offers you like three monopolies at the start of the board so that they can complete boardwalk and park place. Why give the other player the game for short term profits?
I can’t say that I really blame Sony. It’s like in Monopoly, when someone offers you like three monopolies at the start of the board so that they can complete boardwalk and park place. Why give the other player the game for short term profits?
? How did Apex Legends flop hard?
Why not? Sony has been doing this same BS for 3 console gens....
I read it as, “Well, as long as the news outlets don’t run front page articles YOU CAN CUT PEOPLE’S ARMS OFF IN THIS NEW STAR WARS GAME, Disney will probably let us leave it in.”
If you pay attention to BB they only really use stun shots on Clones but hen they need to kill they kill. I mean did we watch the same scene where Crosshair kills at point blank a rebel that was surrendering,
I totally get that. I enjoyed the first game but there was definitely a bit of floatiness to Cal’s movement. It constantly felt it wasn’t quite as tight as it could have been.
I still had a lot of fun though, looking forward to the new one.
don’t people get tired of being angry about everything?
Didn't you read the article before commenting?
It is nostalgia, i was never a big fan but that music gets me playing fir far longer than it deserves.
Blacklist is ridiculously underrated.
You’re absolutely right. What’s happened for me with Ubisoft games is I buy and play one every...4 years? Maybe 5? I bought and loved every AC for years and then at some point just completely lost interest. I bought Valhalla, but that thing took me 96 hours to finish. I don’t have that kind of time anymore and when I…
the problem is the other games werent selling enough. Activision used to make a fuck ton of games, but by ps3/360....they stopped. They used to publish a ton of games. Hell EA was doing little more than sports, battlefield, and need for speed. Look how hard they have been failing at Mass Effect, Dragon Age, and…
yeah and it’s honestly a shame because a lot of their games kind of lost their identity because they’re all getting homogenized by the Ubisoft formula.
The problem with modern ubisoft is they got really good at one thing (Open world AC games) and then decided that ALL their tent poles should be based on the same design philosophy. AC, Ghost Recon WildLands, FarCry, Division, and Skull and Bones. when zoomed out are basically the same gameplay loop with different…
It’s fun to win when you’re using ‘pay 2 lose’ skins.
Bright flashy anime skins in Call of Duty are hilarious because you’re obviously easier to see and still styling on other people.
Same thing happened to all the Kinja sites. They simply can’t afford decent writers and can’t afford to pay the ones they have to do anything in depth, so you just get snark and clickbait. The Root used to have some fun stuff too.
It’s hilarious to me how the author blames review bombing for other properties’ bad scores, but - for whatever reason - this show must genuinely be bad, because some of the reviews constructively criticize the writing, direction, etc. This, despite the fact that folks have constructively criticized The Last Jedi…
The weirdest thing about this game to me is how good it feels to play. It’s a legit movement shooter with a bunch of different options for traversal, complete with secrets buried in nooks and crannies all over the game world. I respect that they actually cared to make it fun to play instead of just a vehicle for…
Yeah, I may use it later on, if the dialogue is repetitive, but so far, a lot as been pretty helpful in a non-instrusive tutorial kind of way. Also the chatter is a welcome exchange for playing a silent protagonist.
I only played for 90 minutes last night, but I didn’t find the chatter all that annoying. If anything it kept the game from feeling less generic. I probably would have played more, but I wound up watching Tammy and the T-Rex for 20 minutes on the in-game TV.