videogamepgmer
videogamePGMER
videogamepgmer

I think a good way to frame it is that BotW is one of the few open world games out there that’s more interested in the journey than the end-point. And to that effect, I absolutely get why that has resulted in a population of people who balked at the weapon-breaking mechanics, the subdued plot, and the general lack of

I think it could use a bit more interesting progression, and it certainly had its flaws, but I absolutely loved the aimlessness. I know a lot of people felt like the map felt pretty empty, but that’s kind of the way I like it. It feels silly to bring Skyrim up in comparison, but the actual physical world of Skyrim

Conversely, I likely won’t replay any other Zelda but this one again.

It felt just like how it felt to 6 year old me playing the original on my NES back in the 80s, just with a graphical update.

No other Zelda has ever felt that way.  I love this game for doing that.