venrae
Venrae
venrae

Officially, this is called a “pile count”, although everyone calls it a “pile shuffle” (I’ll get into this in a little bit). So first off, it’s been proven that doing about 7-9 “riffle shuffles” with a cut at the end will adequately randomize your deck, and is considered to be a method which makes deck

I think a lot of people understand the reference, it just didn’t come across well. To be honest, it comes across as a “in other news, water is wet” kinda comment.

Temur Energy definitely isn’t as complex as Storm, but it still is a complicated deck for the Standard format. The deck has a lot of moving parts that play different roles depending on the game state, and requires a level of thinking that’s outside of your average 7-year old’s capability - hell, I know of 20+ year

A lot of the game’s card texts are pretty stream-lined and simple to understand in a vacuum. Where you run into complications is interactions between cards and the game rules themselves - a lot of which you, as a player, must have an understanding of in order to successfully play competitively.

That’s simply not factual.

“Is our game too fun? If its too fun it wont make any money.”

“How did that become okay? From the consumers, no less!”

That’s fantastic that you aren’t bothered by the microtransactions in the game, but you aren’t everyone nor are you the center of the universe. People are allowed to voice their opinions about how they like/dislike a product, and it turns out that more than enough people dislike the way EA implemented Battlefield 2's

Not only that, but also the fact that you can play the games during a time when you normally can’t play good AAA games, on the go.

To start off, you have to understand the history of Zanarkand and what Tidus’ Zanarkand actually is. Basically, during the war between Zanarkand and Bevelle, Zanarkand’s leader, Yevon, recognizing that the summoners of Zanarkand were no match for Bevelle’s machina, came up with a plan to “Summon” their Zanarkand, and

“People who say “who are you to judge me” hold themselves above judgement and people who hold themselves above judgement are not remorseful for their actions, full stop. If you can’t accept that someone is going to judge you for your transgression then you really aren’t accepting you did anything wrong.”

I kinda want to address everything you’ve been saying on this article comment section. First, I just want to say, I think what you’re saying are very valid points and his words are very dismissive of his actions. However, I think there is something to be said in Layton’s defense about Layton being consistently

And that would be perfectly fine. Whether or not this gate skip is determined to be a glitch, the reasoning needs to be applied to everything that would fit the bill. So if people want to use the excuse that the player isn’t supposed to be passed the gate at that moment, then any sequence skip should be considered a

I mean, now it sounds like you’re trying to get a loop hole. How trivial the obstacle/mechanic is doesn’t matter, the fact remains that the player used a mechanic is a way that wasn’t intended to bypass a requirement of an obstacle to overcome said obstacle. Once you give exception to one exploit, an exception for

You, sir, have not gotten a 100% on FFX-2 I see (or listened to the FFX Eternal Calm short story that’s in the FFX/X-2 HD Remaster).

Okay, so then you are saying that any bomb jumps, fire jumps, etc. are glitches as well because they are used to bypass obstacles the player is not meant to overcome at that point. I’m not saying you’re wrong, I’m simply keeping people consistent.

While I agree with you, I think the problem for other people is that exploitless means no bomb jumps/fire-jumps/ etc. This cuts a lot of skips and time saving measures that speedrunners use from being allowed.

“If for their subjective purposes they want to make exceptions to minor glitches because you’re merely getting somewhere a little early, that’s fine”

What your defining as Glitchless is fine, however that would change all Glitchless categories completely. For example, the Glitchless run for Ocarina of Time involves fire-jumping to get around fiery platforms that you would normally need the slingshot for.

Except don’t they allow for sequence breaking in glitchless runs, albeit minor ones? For example, as Veit referenced, skipping the slingshot and using firejumping to damage boost through fiery platforms in Dodongo’s Cavern, that’s allowed?