velveteenager
velveteenager
velveteenager

On the Autobahn, people actually do that as a form of suicide. They call them Geisterfahrer or “Ghost Drivers,” who intentionally go max speed in the wrong direction to end it for themselves (and random innocent bystanders).

So for those wondering, the reason why the lighting keeps changing and the camera and Elena appear to pop about is because they’re adjusting for the camera-specific angles. The paler light that appears on Elena is most likely Nate’s rim light; you wouldn’t see it on Elena or on the wall because the camera would be

I did a lot of futzing around with this game in photo mode, and one thing that struck me: in one of the sequences where Nate is texting Sam, you can crank the camera around and read every message, even if most of them never actually get seen during the normal course of gameplay. ND paid a LOT of attention to detail.

Interesting how the lighting changes in the first person mode when the camera changes angles in the third person version, plus a few other animation hitches, both I assume are to adjust for the angle change and help with rendering.

This is the problem with taking IRL streaming outside the confines of your home. You are roping in innocent bystanders into a situation they may or may not want any part in. You are also amplifying your every action to an outrageous degree by putting yourself in public social situations, which are now not just

Looking back, Portal definitely feels a bit like a watershed moment in gaming. Proof of the concept that you didn’t need a studio hyper-budget to make a good game, but that a fantastic, creative idea and a great passion can go a long way. That a game could be enhanced beyond the sum of it’s parts by its atmosphere as

What a strange complaint.

I tend to imagine this guy is about middle-aged and grew up on the same films I did that romanticized the whole samurai thing. The cynic in me wishes they were doing something else, but that trailer was beautiful and made me think I have room for at least one more open world game in me. I hope they have more than just

In a gaming landscape where legendary single player devs have been taking a turn toward shared-worlds or whatever, I would pay an extra premium for these types of games.

Carefully rendered naked male butts? You can’t take my money fast enough. =D

Is it? I don’t think it’s hard to acknowledge that game development is extremely hard while also criticizing shitty marketing and hype.

For everyone asking about platform.

Nah, no way this is exclusive, especially as Activision is the publisher.

Yah... Like, I’ve never had that many ‘gaming friends’, and I honestly don’t have much of a desire to make any, either? I like playing games alone; that’s why I’ve been a BioWare fan since I was, like, nine.

Singleplayer Star Wars at last?

Is a jump scare really “art itself”?

Scratch that - the fine print of the trailer reveals that Avalanche Studios, the developer of Mad Max, is making this one.

Say what you will about the prequels, Episode 1: Racer was totally rad.

Don’t add a link to GOG in this post, nope no one would want that.

Where would they get the guest’s DNA? It’s not like they’re leaving a bunch of it just lying arou-