velleic
Velleic
velleic

Neat, I'm playing The Talos Principle too right now. I've mentioned my struggling to get much done before my awful Macbook heats up too much many times in my comments here, so I won't go further into that.
I've not yet been to the Tower at all (after all, I was told not to! I'm waiting to do everything else before

Hmm, that certainly sounds like an intriguing structure.

So… the whole random result thing. Does that mean that you'd have to save-scum a visual novel? Cause that's what I've taken from that revelation. Also, that twitter speech from the creator really is heartwarming. It's so great he got to finish his trilogy.

Too bad McGoohan's not at #6

I'm pretty apprehensive about the different mechanics like those actually. I really, really suck at the bits where the game suddenly throws a sports minigame at you. I just got to sumo last night, and I failed the training match about half a dozen times.

Admittedly, I've not yet got that far, so I'm being a little quick to judge here. It's been mostly Karikaro Village that's disappointed me the most, though I also thought Ordon Village was ridiculously tiny compared to Outset Island or the starting village from Okami. The main thing that's annoying me thus far is that

Actually, that's quite true! I'd never realized that before. In Okami it feels much more like you have a reason to go in these places - you have a problem to solve, and you're working to fix it. Zelda dungeons often end up as "Plot Coupon #3 is in this dungeon, go fetch it". Also, they're pretty much empty of other

The characters are always some of the best bits of Zelda games. I think it's a Nintendo thing - the stories aren't great, but the interesting and quirky characters always more than make up for it.

Yeah, I think it was probably bad luck that the last game I happened to be playing on console before Twilight Princess HD was Okami… it may be colouring my opinion a bit, since I love Okami. Though I will note that Okami's dungeons are fairly weak when compared to basically any Zelda ones. The difference between the

The thing with that was that it really punished you for not exploring. For someone like myself, who pathologically completes every sidequest and explores every area as soon as possible, I didn't mind it at all.
For people who just want to play through the essentials of the game, I imagine that suddenly being forced to

It seems like Wind Waker and Twilight Princess really have opposing strengths.
Wind Waker's towns were distinctive and full of life, with plenty to do. There was an island every square, so plenty of side areas. The characters were expressive and all looked unique (well ok, the human ones did, not so much the birds or

Well, as with basically every Zelda before Skyward Sword, the "run button" is A… mashed repeatedly so Link rolls everywhere like a lunatic. From what I've been playing so far, I agree that getting around is frustrating. Rolling is fine, but then you get to Hyrule field, and you're just rolling through nothing for ages

I had a sudden urge to read If on a winter's night a traveler, which I bought recently. I read the whole thing in a single evening. I expect I've missed loads (I know I've missed loads, there were quite a lot of words I didn't even know the meaning of), but that means there will be lots of new things to notice when I

Well I'm not familiar with the genres, but Pokemon Conquest (aka Pokemon and Nobunaga's Ambition) sounds the closest to that.

Some of us are just bad at names, okay. I look back on my days of naming every water type SPLASHY with embarrassment, and I don't want to repeat those mistakes.

I actually played a little more of Twilight Princess, and I think the Forest Temple is a pretty good example of teaching the player. Though I've not got there yet, I know the miniboss requires you to roll into totem poles to knock him down. So, one of the first things you see when you enter the Temple is pots on totem

I know this is an ad (maybe?) but I just have to post this for all the Brits in attendance:
http://www.eurogamer.net/ar…
Yes, it's those lovable Lazaruses of slapstick, the Chuckle Brothers, playing "real-life" Hitman.
"Take 'im out! I don't like 'im!"

Oh, I had no idea that was the same person! That is sad :(

Oh, I forgot to say what I was playing. Well, I guess I haven't played much. More Talos Principle. Steadily getting through the game, 40min at a time. And last week, I got Twilight Princess HD. I played it for 2 hours last Friday night, and then nothing since. I guess I wasn't grabbed immediately? Or maybe it's more

Well, that's certainly an interesting approach Quantum Break is taking, I can see advantages to it.