Are we watching the same show? 'Cuz I always thought that his on-show persona was supposed to be just a little bit creepy.
Are we watching the same show? 'Cuz I always thought that his on-show persona was supposed to be just a little bit creepy.
Sorry, I see that acronym and all I can do is snicker at the unintentional link to Chronic Wasting Disease.
Show me on the doll where the magnificence touched you?
In other words, it's okay for a man to mansplain things to other men?
That is the best Moral ever.
Or, y'know, have characters that aren't always incredibly proportioned to the point of cartoonishness. You'd need to model the physics a heck of a lot less if their chests didn't outmass their heads.
I'm not saying it's an excuse, but labeling them as "shitty people" or "evil people" dehumanizes them, and ignores the fact that it is usually a collection of circumstances that cause undesirable behavior, not some inherent failing in the person. There are definitely things that people do that merit no forgiveness,…
Yeah, because it's not like religious boarding schools have never had abuse problems....
Oh wait, they have had for decades. Children can be unbelievably cruel, and no amount of religion can solve that.
I agree with you 100% that the way he puts it is bullshit. But, on the other hand, I would say that they should take steps to be prepared for it. It's bullshit that they should have to, but as it is currently a problem unlikely to go away any time soon, they should probably just treat it as an occupational hazard.
People who engage in "shitty" behavior still have reasons though, as noted above. Understanding those does help with mitigating undesirable behavior.
It really depends. SWAT roll-outs do make it much more likely that someone who jumps the wrong way when startled will do something that causes a LEO to shoot them. I think you could get a good portion of them to admit that. Most LEOs I've met are pretty willing to admit that they have to take these things very…
I would guess that they have an above-average size art department and level/character design department, to handle the different properties concurrently.
I definitely wish they'd been able to do a sequel like they planned. Building on the strengths of the first one and fixing some of the problems could have yielded an amazing game.
They do it a lot in Star Wars: Republic Commando, and it's really fantastic. It feels like that game takes a ton of visual cues from Prime, like using the helmet-HUD to bring you inside the character's armor, the vivid color palettes that distinguish each environment, etc. It's easily one of the prettiest and most…
I don't know why it's so rare to see inter-connected worlds in games; maybe it's just not taught and level designers don't have the time to do the work unless the higher-ups actually want it to happen or something.
But if you like interconnected worlds, you should check out the Minerva mods for Half Life 2. They're a…
So, the problem is that Hitman is not a game about killing lots of people. It is a game about killing specific people; and Agent 47 himself makes it pretty plain that the crux of the story is about how killing is both the easiest and hardest thing you can imagine.
I love the final mix so much.
So, I don't think that there hasn't been executive meddling, or that they haven't done things in the past that I think are stupid. My point was, RIGHT NOW, my expectations based on the company's behavior is that I'm less likely to see stupid things from Marvel than DC, and particularly less likely to see executive…
Well some of it may be that not everyone was actually cognizant of those events. I don't think Marvel is by any means perfect, but I do think that as the two stand, right now, I'm much more comfortable getting emotionally invested in Marvel books, because there is less likelihood of executive meddling, and a lot less…
It was the 90s.