well, a bunch of people just want to have fun while playing and I guess that “feeling bad” isn’t fun
Not exactly. Resetting the game when you get a death is still accepting the higher difficulty of permadeath, in a way. Because that means that your success state for a mission also includes ‘no deaths’. With no permadeath, you can let your weaklings die every mission and still keep on truckin’ happily.
It’s not Fire Emblem without Permadeath. I’m sorry it just isn’t.
At this point, who knows? I’m sure that they feel that their actions were perfectly reasonable. But they’re in a different line of work. My focus is telling the truth about games for readers, whether that’s the external truth that reporters discover or that more internal subjective truth about how a critic feels about…
If you’re pissing people off with your journalism, then you’re doing your job. Ruffling feathers, even if you’re entertainment reporters, is par for the course. Don’t stop doing it just because a couple publishers are a wee bit on the childish side of things.
Holy shit. Just imagine how much worse Activision can make Candy Crush... and King was already pretty terrible to start with... no, my mind is blanking out.
this. is. fucking. insane.
Oh my god. This is not a video game, this is video madness