uruzu-2
Straw Hat
uruzu-2

Again, you’re taking a very surface level understanding of things and stretching it to the point of being woefully wrong.

That’s roundtrip latency. The thing that is most important in game perception is not light-action-light, its action-light. Your ability to perceive that gap is roughly an order of magnitude higher.

You see no reason why because you haven’t thought about this very hard. Video games operate on perception-action loops. The latency of that loop is directly tied to the framerate of the game. A higher latency results in a larger disconnect, which reduces the sense of agency, dulls reactions, can cause disorientation

So - just bear with me now - what if I told you you could actually tell when your framerate drops without actually having to monitor the exact number? What if I also told you that it can be highly distracting when that happens?

I feel like needing 120 fps is ridiculous, personally (ditto for needing ultra high

There’s value in criticism that adds something to the conversation, but yeah, a lot of it points at something obvious, or at least not that deep, and just describes it without any insight. It’s quota-filling work.

Glad to see it expanding out of the walled Sony garden, hoefully we start seeing xbox ports eventually as well. I don’t personally play FF games but people should be able to access 3rd party titles as widely as possible. (I tried FFXV as I got the royale edition at meijer for $7.50 which I might try again at some

Ok so today is not the best of days personally, and this put a smile on my face more than a couple of times, yeah impossible to be 100% accurate, but it does have the heart of the pirates we love and doesn’t feel like: let’s do this just because we can maybe win some money.

I’m kinda okay with that actually. One of my annoyances of Japanese live-action anime is how they try to incorporate the “anime quirks” into the adaptation, and it almost never works. I don’t need to hear a real live person go DERESHISHISHI every 10 seconds. That works in a cartoon, not necessarily in live-action.

The fact that Garp gets comparatively more screen time in this, alone sells me on the show. I’ll definitely be watching it. My larger question, based on your minor critiques, would be how they pace the Arabasta sagar since it’s beefier with chapters and anime episodes. 

Okay. But you not liking the character isn’t relevant to the discussion at hand. Which is leaving him behind to make the boss battle easier.

This entire article could be summed up as "Misty step next to Astarion and use Help on him

Or you bring him and have someone run over and use the ‘aid another’ action to go back to 4.

I feel like this was explicitly stated a few times in the lore leading up to the area, that a torch is fine but deeper into the area even that won’t cut it. Daylight spell does wonders in this area, as does the Blood of Lathander. Having that mace equipped on someone protects them without tying up a hand for a torch.

This would be a fine argument if paying people to breed and train pokemon for you wasn't a thing and commonplace. 

It’s more like disqualifying someone for buying strawberries at the store instead of growing them from seed, even though the competition is about baking and not gardening.

No, hacking pokemon is editing save data.

I do not see this as cheating. At the highest level this is about the metagame and mind games and bluffing and optimizing their characters. Having someone grind that out in a game is total crap.

Same with the developers. Things are not black and white.”

You’re kind of moving the goal post, especially with where you started out as. We are complicit in a capitalist society because we have to live in one. We have to pay the bills. We have families to feed. We have to live. But we do not bare personal

I don’t mean that you’re attacking anyone personally, that was more a general statement because a lot of gamers are attacking devs recently.

Dude, nobody makes a product as complex as a videogame bad on purpose. If you would look on this very site articles on how most of the big flops went down it was usually the budgets or WTF decisions from publishers. If the team took the wrong decisions a lot of times it was because of the overtime they were in.   

Yikes wtf