If the rules are that people need to grind in order to play competitively, those are really stupid rules.
If the rules are that people need to grind in order to play competitively, those are really stupid rules.
As someone who has no idea how competitive Pokemon is, what does ‘getting better’ entail? With any other game, getting better would mean your skill has improved. It would involve practice, strategy, learning how to outthink or outplay your opponent.
Don’t tell me they don’t know they’re working on a piece of crap (at some point in development, obviously they don’t set out to make a bad game). Does anyone do anything?
YOU are the one who made this analogy to the people making Walmart brand stuff, and yes those people are absolutely cogs. Sometimes it’s outright sweat shops, but even when not it’s still assembly line workers actually making the stuff.
So you think it’s better to blame the people working the line in an assembly factory? That’s even worse! By all means, go to China or wherever and blame the people who are treated as a replaceable cog in the machine.
This is like going to Walmart and holding a cashier to blame for how much something costs, or any number of shitty practices that Walmart employs. No, the responsibility lies with their management who’s responsible for deciding how the game’s monetized and where resources are being allocated. I’m not going to blame…
It’s ok to enjoy more than one thing, especially when they’re meant to be enjoyed differently. If anything I see Baldur’s Gate 3 as being complementary with my group’s current 5E campaign where I play a warlock. Tinkering with Wyll has helped me understand the class a little better, and tinkering around with everyone…
At least for my part, I’ve in the past used Baldur’s Gate 3 to argue against people who’ve defended certain monetization models. Say I point out that it’s ridiculous for a game to both cost $70 and charge for microtransactions, I’ve seen responses like saying that’s how much games cost and that they need to charge all…
I gotta push back on that. Like if any devs wanted to be lazy and just phone it in, then they wouldn’t be developing for games in the first place. The same skillsets could see any dev making more money for less work in just about any other industry.
That’s the thing though, when I saw I had some 15 quick saves stored already rather than just the typical 3-5, I assumed there was no limit to quick saves. Personally I’ve been manually deleting my older quick saves because I had no idea there was an actual limit.
“You must gather your party to venture forth.”
Mercer’s in this game, right? I’ve yet to encounter it ingame but I read he’s voicing a character(and not saying who in case people don’t want it spoiled)
I remember an old Drizzt book where they tried an extra planar spell to teleport a chest of holding, it basically made the area go boom.
The One Piece trailer actually surprised me. There are still some tiny things that I’m on the fence about, but at this point I’m definitely going to give it a fair shot and watch it with an open mind. I might actually have to watch it twice since the Japanese dub is being handled by the anime’s dub team.
It’s Blizzard, catch up mechanics are pretty much a given. What was difficult, rare, or tedious to acquire once eventually becomes quick to achieve for new players, meanwhile giving everyone else some new carrot to chase.
As an old person myself, we probably shouldn’t try to glorify spending inordinate amounts of time chasing in-game rares.
In regards to your first campaign, nothing and I mean nothing replaces a quality home brew campaign with a good DM. But let’s be fair, those are in short supply, and for a ton of people this will be the most accessible way to experience D&D. I read a recent comment where someone said they almost always end up being…
I think what you’re referring to is known as Barrelmancy. Going into this I hope it’s more of an option than something that comes to inevitably dominate most fights.
I know a lot of fans are looking forward to this as yet another Larian game that will be similar to Divinity: Original Sin, but for me what I’m most looking forward to is seeing how much this game dives into the Forgotten Realms. To be playing once more in a world with beholders, liches, and illithids. To hear…
From what I’ve seen of reviews, people really seem to like the characters and story for Baldur’s Gate 3. Like this goes a lot into D&D and Forgotten Realms lore in particular. So far the main thing I see some fans disliking is unlike the previous Baldur’s Gate games, Baldur’s Gate 3 is actually turn based and plays…