It was janky and ugly when it released, but at this point it looks and plays okay.
It was janky and ugly when it released, but at this point it looks and plays okay.
Andromeda wasn’t bad, just unfinished and even then - compared to how Cyberpunk2077 released - a masterpiece.
100% I’d go. We are above 70% fully vaccinated in Seattle. I spent an entire year dunking on anti-maskers, telling them to trust scientists. Now I’m suddenly supposed to not trust those scientists? I want to get back to festivals and shows and hanging out. It’s time to take the plunge.
If I hear of any game doing this, I won’t play. If it invades gaming as a whole, I’ll find a better hobby. In short, it’s a terrible idea. I hope everyone involved suffers a series of embarrassing accidents that have everyone laughing in their faces for all time.
I won’t buy that. Not for a dollar. Not at all.
Look, if the cop told the kid to ‘Freeze’, and he was holding ‘anti-freeze’, how is that not blatant failure to comply? Easy grounds for opening fire.
At least if they were doing an elevator pitch for Mass Effect 1 they’d have plenty of time.
In Soviet Russia, bilge pumps you!
Kinda cheating because it’s a BotW/Assassin’s Creed hybrid, but Immortals: Fenyx proves to me that Ubisoft can pull off what you’re looking for. The game world isn’t BotW big (at least, I don’t think it is, but it’s been a couple years since I touched BotW), but the entire thing is 1) distinct-looking and 2)…
In a fantasy-setting, I’d say “Breath of the Wild” is the absolute pinnacle in this regard. The architecture and verticality of it’s world is mind-blowing.
I think one of the keys to Breath of the Wild’s success is that you can literally go anywhere you see within the game world. Due to the climbing system, you can actually spot an interesting mountain or tower or whatever and make your way there. Sure, it might take you some time to do it but it means that there’s…
HZD has a Skyrim style compass at the top, and a caption appears on what ever icon your point yourself towards, telling you what you’re walking towards. It’s a very intuitive solution that doesn’t feel anywhere as hand hold-y as a mini map.
This. More than any other open world game I’ve ever played, BotW was a game where I kept just seeing things that I wanted to go check out. “Okay, I know it’s 1 AM but I’ll just go check out those 2 more things I see and then go to bed. Okay make that 3 things but I swear I’ll go to bed after that.”
Dear god if you get a chance, play BOTW, because it’s exactly that
Honestly the past couple Far Cry games the first thing I do is turn off any mini-map/gps and I think they did a pretty good job at having little and large visual cues of where to explore.
HZD does that really well IMO, and by default your compass even disappears until you tap the touchpad. The world feels both more realistically laid out and it’s also more easily parsed than any of the ubi open worlds I’ve played. BotW too, although it’s so massive there are definitely more stretches of lower detail…
I’m giving Ubi the benefit of the doubt on this one. I think it looks and sounds awesome. A first person game exploring Pandora, and just doing all those actions from the movies? With good graphics and detail n’ what not, sounds awesome to me. That world is definitely inviting and already had a very video-gamey feel…
ummm and because they’re awesome.
“Alas, poor Yorick6969420, I knew him, xHoratiox23897. A fellow of infinite cash, of excellent weaponry. In heists he hath born me on his back a thousands time and oh, how abhorrent a pilot was he. The memories haunt me.