unforgiven91
unforgiven91
unforgiven91

sim city didn't do computations on the cloud. that was bullshit.

No. It's "Moment" By pitbull I believe.

it's an art style. They wanted it to look like that for some creative reason or another.

It got to the point where I knew she wouldn't fall off, so I swung the pallet across the way as fast as I could.

Good news, project spark is coming to PC

The U has a fairly weak library now, but it'll blow up in the next year. By the time this year is done, I'll own all these in my library. And they're all pretty good (or good looking) (Current titles included in this list)

get to pittsburgh and search around. You can get up to 3 uses per shiv.

Shivs are too valuable to waste on clickers. I've managed to just walk by them, unless I get caught off guard, then I have to shank it before the alert starts.

Its good with 3 other friends. Especially with a coordinated flank/suppression.

I just played that segment, and those things happen dynamically, although I think for the purpose of the demo they were sort of nudged forward.

clickers are fucking awful.

I haven't reached this part yet, so I didn't like knowing what's going to happen but at least the video doesn't expose any of the exposition (which is fantastic) or any of the plot points prior. So I'd say this is an ok bit of video to watch for newcomers.

It's more than that, I feel.

Multiplayer is a fantastic little side adventure.

Since it's such a huge hit I doubt it'll drop quickly.

not ellen paige

it's really not too noticeable. Your allies stay out of the way, mostly, and the enemies are your typical ai peeps, predictable.

They keep *wink* *wink* *nudge* *nudging* every time the rift comes up in conversation.

They haven't done it for any previous generation, i don't think it'll be a concern.

See, each method has its downsides but I definitely like the Xbox's scheme better. Especially for weapon switching. The D-Pad below the stick is much better for quick actions.