ulyssesruc
RichardLiu
ulyssesruc

The earlist game I know that had dodge rolling (literally “rolling”) is 1988 light gun shooter arcade game “Cabal”. The first 3rd-person 3D game that implemented this mecahnism is 1997 MegaMan Legend. And the first game that abuse this mechanism with “invicible time frame” and made it a mandate in game play is 2004

If you like Self & Sanctuary, it’s better to replay it again using different builds than playing Salt & Sacrifice. These are two completely different games and Salt & Sacrifice just sucks.

Griefing is not necessarily PvP. Any action that intentionally interfere other players’ normal play though is griefing. Like blocking the entrance or resources point. Spamming is also griefing. And the worst of all, dress up like a clown and harassing players who are trying to focus on mission messages with non-stop

For PlayStation players, the action button is always O, not X.

Players never dreamed about an ultimate game to be created by a fifteen-men studio. All we request is a game that won’t crash, freeze, stuck on something every two hours. All we want is a game that people won’t feel frustrated by all the meaningless restrictions such as Destiny-inspired inventory system, spaceships