They'd have to remove their heads first though.
They'd have to remove their heads first though.
Maybe I read it wrong, but my understanding is that he said he was just using used motor oil, but was in fact mixing it with waste from that chemical company. So yes, he didn't know it had this cancer causing chemical in it, but he also was cheating the system and knowingly laying down chemical waste along with the…
Sounds like a special kind of asshole who gets paid to dispose of toxic waste and does so by selling it to a municipality and spraying it all over the community. Hopefully he died of a very painful sort of cancer.
Ooops, someone got some Gawker in my Jalopnik.
Is it me or is the image a little compressed making it difficult to read?
Not to dispute your desire to see the WW2 thing go away, but if you look at Japan's military history they've done some seriously awful shit to their neighbors. You might want to look up the disgusting things they've done before writing us off as more dangerous.
I'm having a strange reaction to your post: on the one hand, I can't agree more with the critique you make of the game, how its violence undermines the narrative in a fundamental way. On the other, I'm a little bit confused by some of the ways in which you make that critique. So, in the interest of further…
If I could attempt to summarize Alexander's critique in two sentences, it would sound like this: "Bioshock Infinite is a great shooter, in the same sense that Half Life 2 is a great shooter. But this is 2013 and, for the acclaim it has received, Infinite doesn't do enough to push the medium forward." I totally agree…
There are two steps I need to climb over before getting to the meat of this comment.
"Back to BioShock the first, because this is a game fundamentally about how bad we want to (ought to?) go back to BioShock the first"
This kind of sums up the article to me. That the author seems to be swept up (still) in the first game. Thus colouring all game play and story in its bias. The only game that wanted to…