tylerwayne
tylerwayne
tylerwayne

According to their blog and the Mac App Store, the reason is the fact that Things was featured in the Getting Things Done category. So they want to increase sales by lowering the price while they have increased visibility.

Well said.

It has for me, but it doesn't for everyone. I had a Droid 2 for a year, and eventually I got so used to using SwiftKey that the physical keyboard became an annoyance.

Dang it. Your arguments are too logical for me to deny them. Calling HTML a "design language" really rings true, and I admit that it's not the same as a programming language.

*tilted hat*

What I wanna know is how to replace my stupid, omnipresent "Verizon" label in the status bar. It's useless. I know what carrier I'm on. At least the Apple logo in the screenshot above is smaller.

I've been in this debate once before, and I still stick to my guns that HTML, even though it's primarily a markup language, still counts as a programming language because it affects the execution of a computer.

Yes, they're easy to read and easy to find at the top of search results, but a lot of their information is inaccurate. I'm not the first to point this out — W3Fools.com

For me, the trick was that I tinkered with everything I touched. I grew up on Windows 95 and XP, and around the start of high school, I toyed with BATCH programs with a friend and discovered that I wanted to be a programmer. I dug into Linux wholeheartedly, and now I'm running a Mac. Sort of the reverse of your story.

The only Android music services I've used are DoubleTwist and Google Music. In my opinion, DoubleTwist's app is really good, and Google's app didn't have any real flaws, either.

I see your point. That's actually pretty true.

Yeah, they would be more life-like. I'm game; let's do it.

Ooh, that's actually really cool thinkfood.

Thank you for saying this. I was thinking the same thing (though with less profanity).

I'm not a frequent player of FPS games, but I'll be sure to recognize a day of silence in honor of this movement. I think it's a very good idea.

I was referring to the expansion packs for World of Warcraft. Every game studio has a right to charge money for substantial updates, but I think it's ridiculous to pay a subscription fee in addition to that. A subscription should give you the privilege to keep playing the game, not the privilege to keep paying for it.

Taking a cut from player-chosen trades and sales is (at least partially) profit-oriented, for sure. But this alone doesn't mean that Valve is "being just like Blizzard."

Not quite. He's saying that it's flawed because the article contradicts itself. Focus on ilamir's first three sentences; he's pointing out an important contradiction.

Assuming we're talking about shooters, I think that's a great idea. It would be pretty fun if you couldn't tell a rookie from a pro until he shot you in the head. The system would have to be really good at balancing how much it takes away, though.

Yikes. Don't walk up to that guy without announcing yourself 30 yards away.