txf
tuxfool
txf

To me, most of these these are very valid concerns. Simple things that doesn't make sense and could have been easily fixed to make the experience better. No harm in pointing those out so they may be able to correct similar things in the future (not saying any developer will see this or even care if they do, but at

I can give every creative team shit about a direction they go with their storyline. If an ending sucks it mars the quality of the story. Much as the matrix 2 and matrix 3 crapfests make the overall quality of the matrix storyline less impressive in retrospect, the ending of ME3 was so slapdash, so idiotically opposed

Yup.

Yeah, but do we know who to point the finger at, with regard to the ME3 ending? The issue, really, isn't specifically that it was a bad ending, but that the ones responsible got lost in their vision, Lucas-style, losing complete sight of the fact that they were supposed to be making the game for their fans, not for

He and Mac Walters personally wrote the end to ME3, so it's like planning the greatest party in the world and taking a dump on the guests at the very end. Kinda ruins the memory. Sure, that Guac dip was great and it was amazing when that guy jumped off the roof into the pool, but the image you most vividly remember

That's very true, but he was one of two guys who were responsible for the ending. I don't hate the guy or anything, but I will remember that for any games he makes in the future.

Yes and no. When the developers repeatedly, categorically and emphatically state that the ending to ME3 "won't just be some cheap binary choice between Ending A, Ending B and Ending C", then deliver an ending that is exactly what they said it wouldn't be, the consumers have a right to call them out for lying about

They promised so much about the ending that Peter Molyneux dreams would actually be realistic in comparison :P That was why people disliked ME 3 so much. I wonder why the developers were so desperate in receiving hype.

They were getting old, and they both wanted to move on to other things. Zeschuk is running a freaking craft brewery now, for Odin's sake.

And those people are known as "wrong." Everything after Shepard is hit by the beam is utter garbage.

I've heard that all three taste exactly the same, despite the differing ingredients.

Before leaving the office, Hudson reportedly struggled to pick the red, blue or green farewell cupcake on the way out.

Now playing

My all time favorite opening is Xenogears.

Pfffft...Put her in the game.

The response would imply that not everybody feels the exact same, which is my point. It's subjective.

Grow up.

The articles in Playboy used to be the best part. No joke. It was a great place to hear from movers, shakers, and intellectuals on great subjects. I don't know firsthand whether it's still true these days, but if they interviewed Shafer in 2007 - yeah, they've still got it.

Bah! Metacritic knows nothing!

Its not entirely irrational. Based on the principles of supply and demand, the new generation of gamers liking the less than stellar spin-offs Bethesda created keeps a true sequel to the original fall-out games out of reach.

I understand what the site is getting at, but I don't agree fully with all of it's examples. In some cases, the artist isn't even considering anatomy, but is more concerned with shape and composition, or creating a mood. I think there's a bit of a double standard at play when only certain artists are taken to task for