trogs
Trogs
trogs

It’s still a valid strategy to pressure him, it’s just that shooting his barrier won’t charge your ult. Mercy gets ult charge by shooting people, by healing, or whenever someone who Mercy is damage-boosting lands a hit. Prior to this patch, characters shooting at Reinhart’s barrier would get no charge for their ult,

I look at it like this: going to a paintball field and playing paintball for a day costs around $40. Spending the day at a theme park costs $60. Visiting New England on vacation costs a few hundred dollars. Things with objective permanence are not the only products worth spending money on. I found Overwatch a fun

Forgot an important point: for their idle HP-Shrink, they need line-of-sight on you.

The Jailers aren’t the most terrifying, but they are certainly the most frustrating! I really hated that room where something like 7 of them are playing ring-around-the-rosie...

Their shrinkage attacks work like this though:
When you’re hit by their branding iron jab, your HP will shrink a moderate amount over a period

You’re placing a much harder line on religious groups than most religions do. In the real world, most people don’t 100% believe everything the organization espouses. Someone saying they are Christian could mean a lot of things, more so since there are a lot of denominations within Christianity. It’s like saying you’re

That’s some circular reasoning. Denvelopers should release a game to gauge interest to determine whether or not to release a game?

Whether or not a game is “done” is not as cut-and-dry as people seem to think. Games go through an iterative cycle, where you make a prototype, get feedback, improve upon that prototype, get more feedback, improve, and potentially continue that pattern to infinity. It sounds like Mr. Takaki saw the lack of pre-orders

The tiles used the same assets, but they still needed to store extra music, npc dialogue, tile placement data, and game scripts. When your limit is measured in kilobytes, that can be a lot.

I believe it’s because the True Pacifist ending relates back to knowledge gained through the neutral ending, and would not make much sense to someone who has not seen it.

As I understand it, you get the same ending as a Neutral run if you go Pacifist the first time around. You can’t get the “True Pacifist” ending until you’ve had the Neutral ending at least once.

I get this is why so many people are turned off by it, and I can sympathize on what it looks like. However, game production works on a pipeline. Once a game is out of “full production” mode and into the marketing/localization phase, its time to start working on the next project or you end up with a bunch of employees