trjh2k2
TBone
trjh2k2

The key word in your comment is "compel". I don't think that anyone thinks killing happen as a direct result of games (I'm bored, lets shoot people!), or I at least seriously hope nobody thinks this. The argument is rather that regularly interacting with people in games in a violent way desensitizes them to similar

I don't think this post was idiotic at all. The point wasn't to say "OH NOEZ I bought a phone only for gaming, but the games on it suck." There's commentary being made on how the low barrier to entry involved in selling, and the resulting low price of iDevice content, causes cheap games to be given more praise than

If all it takes is to be "involved heavily in violent games", I'm surprised game developers aren't murdering everything they see.

I can't help but think that most people's opinions on this topic are based on assumptions. I have an opinion, but there's a good chance I'm completely wrong or off base, because there's too many unanswered questions and possible misconceptions.

When you include knifes, it's not a question of statistics, it's a question of availability. Knives and blunt objects are everywhere. Any random angry person can grab a sharp object and attack someone with it. So obviously, those statistics will be high. But you can't ban every sharp and blunt object, because

I've certainly never been shot at. I'd like to keep it that way.

I don't disagree with you- BUT:

Lots of people like to point out that overall violence appears to happen more in places with more gun control.... but in the same vein as the video game argument, there's no proof that either one of those numbers is a cause of the other.

Cracked had a good post about the link between games and violence. Takes a point of view I haven't seen discussed much, and I think it's worth reading:

I've been arguing pretty hard with a lot of people lately, from the "left" side of the argument, saying that a lot of guns should be removed, etc.

I would assume the hard drive space is larger for the 'recommended' for performance reasons and not different texture options. More free space probably means less fragmentation, which means faster load times. Also, what about paging? I don't know much about it, but I assume having space available for paging would

Isn't that a hypocritical statement, when you're referring to this specific event, in that the only reason the attacker had a gun in the first place was because it was around "for protection"?

I thought teachers were supposed to have at least decent handwriting skills?

You're talking about a document from the 1700s. Times change. Some would say it's more than worth opening said can of worms.

I have three opinions:

Correct me if I'm wrong, but doesn't iTunes/App Store/Etc. require it's users to be 13+ anyway? Could you not then argue that something on the app store couldn't possibly be targeted towards a user under 13?

Watching the HFR version made me think of piracy:

I wanted to see this movie specifically out of curiosity about HFR, and almost went to the IMAX version until I realized that one wasn't HFR at all. Only one of the three versions playing nearby was the proper 3D HFR version. There's like 6 versions of the movie released and only one of those 6 is HFR.

Just came back to this article after reading the articles on Gawker about the shooting. (I saw this article first and had no idea what prompted it).

"why all of sudden a rant?"