THANK YOU... for posting that.
THANK YOU... for posting that.
Waitwaitwait. Never mind what dust-based cheese approximation chips makers put on their stuff. You're telling me that nachos are called nachos because of a guy actually called Ignacio? You're telling me that every Ignacio all over the world is now doomed to endure corn chip-based puns for all eternity because some…
That is the origin of most peasant food, like chilli and other delicious things (nachos were made with leftover foods the chef had). Take whatever veggies, grains and meats you happen to have, combine them, and eat.
its a natsolophism.
What the author fails to understand is that Nacho Cheese isn't a flavor. Rather, it's a state of mind. A bright-orange-salty-delicious state of mind.
There are definitely some holes in this theory, for sure.
Ahh you beat me to it. Endlessly generating desert. The water is already endlessly generating, if you were to fly or drive a boat out to sea you'd just keep going and have to kill yourself to get back. The same very easily could be true of the desert.
Impassable mountains would also work even with aircraft. Just…
Invisible walls would be dumb, it would be easier to make it endless desert. They could use repeat grid blocks that endlessly load just like they do with the water. If you get in a boat and keep driving, you just end up in the middle of nowhere, same thing can be true of sand and dirt.
I'm surprised they didn't think to handle it like character switching. You leave the city, it zooms out and moves to a different part of the edge and you come back in 6 hours later. Sometimes in a new vehicle or with a wanted level.
They did that in True Crime Streets of LA, the map keeps going, but it doesn't let you go further than what is in the main game. For example, you can go past Culver City, but it doesn't let you go to Inglewood. The game respawns you back at Culver City. Another example is that you can go past Los Feliz, but you can't…
Finally! Someone who is also annoyed by every open world being an island. The first Saints Row did this well, there was a mainland attachment but it was blocked off by a drain and a giant fence. AND I LOVED IT!! It made sense and it seemed to be the only open world map that wasn't an island. Then Saints Row 2 came…
Even through it doesn't really make sense, I actually like the island design better. I just dislike hitting invisible walls even more.
Of the many great things Sleeping Dogs did. Needed to make the city limited? Place it on a giant island, and place it in a city life Hong Kong that actually is a giant island
It makes me wonder why open-world games always try to replicate a big city in a reduced scale, when they could replicate a smaller town at 1:1 scale?
they did that with Red Dead Redemption with impassable mountains, but to be fair there was no way to fly in that game. If anything, they could've had an endlessly-generating countryside as they'd treat the entirety of the out of bounds as a restricted no-fly zone as the military shoots you down with extreme prejudice…
They are thinking ahead, in a few years California WILL be an island
That was 70 years ago, Japanese people aren't the same as they were 70 freaking years ago. The rising sun image has been apart of their culture and religion since even before Imperial Nippon. The Swastika was only part of German history for the Nazi regime, it didn't exist in previous German history or culture before…