Well, it does. Just usually at radically different altitudes.
Well, it does. Just usually at radically different altitudes.
"established an atmosphere"
Exactly. In the game when they aren't moving that fast, it'll look fabulous.
Hey, I already knocked her once in the first game, before my character even had his memory back.. lol
Um.
Clouds don't work like that. Seriously, look at any actual time-lapse videos of the sky. Yes, there may be multiple layers of clouds, but they don't all move in such radically different directions. If they were moving that radically different in relation to one another, the storms produced would likely be strong.
If it's $579.99 Euros, it'll probably be $579.99 in the US.
Her voice actor is just so.. uh.. she sounds like she phoned it in after not sleeping. Oh, and she sounds like she's never acted a day in her life.
At least, that's how it is in the first one. I haven't played the second one yet.
Let me teach you the art of the Print Screen button...
Uh.. the stats and effects of the golden card are identical to the stats of the non-golden one? What makes the golden one special, then?
The concept of 'card rarity' in a card game where nothing is actually printed and nothing actually physically exists is.. well.. hilarious. In a real CCG, cards are rare because there are actually a limited physical number of them. In this, uh, how long is it before someone learns how to somehow exploit it and get…
Kensington, if you want the ROM, I'm sure there are plenty of people here who can help you. Just PM someone. *winkwink*
I still find it a little insulting that you have a pic of Baron from FFIV as your cover image and yet it's nowhere in your play list. :P
You also have to remember that Nintendo got hammered with a price-fixing lawsuit in the US back in 1991 and then again in the EU in 2002. They were not only pricing the games and systems too high, they were threatening to cut off suppliers and retailers who discounted anything.
The girl @ 7:00 is Angie Starr. She's really cool. I got to meet her at a local con a couple years ago.
Also, is it wrong of me to wish I could date an attractive twentysomething woman who loved to cosplay?
Huh, that's a good question. I found a lot of info and many videos on dynamic cube mapping, but couldn't find any examples of any games that used it. I wonder if it's computationally too expensive to use it right now?
Um. Westwood's last game was Earth & Beyond, which was definitely *not* crappy. If failed due to EA's closing of the Texas studio and relocation of those who would move to Irvine (which were very few), thus basically killing support for the game. And, it's EA's influence after the Westwood buy out that caused the…
Hey, what's the rest of your build like? I have that video card and will be picking up the game soon, so if you're anything like mine perhaps we can compare notes on settings.
Cube maps are able to be rendered dynamically. It does use more rendering power, but it isn't something old or difficult, and it definitely wouldn't fuck over machines. It would just require higher minimum specs. Considering how low the *Recommended* specs for this game are, they have wiggle room.
This isn't even *good* cube mapping, though. It's the same reflection in every set of windows. Plus, dynamic cube mapped reflections are possible. Yeah, the render cost ends up being higher, but that's the price you gotta pay.