*Phuk U
*Phuk U
Yea I'm glad many on here feel similar sentiments as I do.
My % was the POSSIBLE level of seriousness I'd take a review that didn't finish the story, not the amount of acceptable game to get through.
You can say what you want but when a game has a story/campaign/A-to-B/Beginning-End and you do not finish it, Regardless of anything else, I really cannot take your review, As a game reviewer, 100% seriously.
Well done.
Again, your comments are missing the point of what I'm addressing when I complain about a reviewer not finishing a game. I'm not saying that ANYTHING is going to change after they play up to or past a certain point. The point IS: PLAY THE WHOLE GAME. That's what a game reviewer's job IS.
Didn't look at who wrote the article. The fury of them not having completed the story took over very quickly.
He doesn't specify that he completed the story but instead vaguely states a number of hours, as if that is OK enough. You failed to finish the main game. You failed at fulfilling the simple Game Reviewer's job description.
You completed the game for the review. Job complete.
You finished the game for this review. You've done your job successfully.
EXACTLY. Other than your post, most of the other commenters are missing the point of my original post COMPLETELY.
When you need to read somewhere else about how the game you're REVIEWING ends, you have officially failed at reviewing the game. Yet another game the reviewer didn't finish. I'm inclined to start thinking that the majority of games reviewed by Kotaku don't actually get finished. I've never come here for the reviews…
Well done.
Something tells me he meant to say: "My advice to Japan is that in a disc-based market right now, you cannot [ignore multiplayer], IF you want to be profitable since your games aren't that great to begin with."
I'm surprised no one's mentioned the most metal video game of ALL TIME.
It is Sony. They pony'd up the money so the company that's making this game could even exist. Similar contract to what they had with thatgamecompany. Sony is probably the best at fostering developers rather than gutting or neutering them like Microsoft tends to do i.e. Rare.
Damn you Tim Schafer. Make me proud with Double Fine Adventure. (The music from Monkey Island made me feeling amazing about life lol)
This article just adds to the list of reasons why used game sales are NOT the bane of every devs existence like they enjoy Thinking is the case. Why should your hypothetical buyer have ANY reason to go buy your game on day 1 at full price when he/she knows it's currently "unfinished" i.e. patches,bug fixes, DLC,…
So in a sense, you're saying that the idea of moving back to mostly single player games and telling online to fuck off is what we Should be doing. I like the SHIT out of that idea.
I don't disagree with your statement. However, in another post I pointed out that they are not "until I have the opinion i want"-ers. They are video game reviewers which, to me, means 100% of the game, not a "significant portion".