I don’t mind it when it’s done decently well. Forgive me while I drift with the Toryama handjobs out of sequence here:
I don’t mind it when it’s done decently well. Forgive me while I drift with the Toryama handjobs out of sequence here:
By android, you, and Toriyama mean, cyborg.
I agree, especially with the Black arc where they couldn’t help but make any callback they could.
Taco holder, or, handheld video games holder! ...Well if it’s large enough, I had one that did the job.
Taco holder, or, handheld video games holder! ...Well if it’s large enough, I had one that did the job.
That’s a real shame to hear.
Yes I’m aware of Frieza’s race being super strong and all that but he’s had to catch up so much. Seriously, think about it. Trunks murdered an upgraded Frieza like nothing and even Cell’s base form was LEAGUES above Trunks then. 18 beat the hell out of Trunks nevermind Cell’s base form being stronger than that then…
Goku never demolished anything? except for the Cell who he blew in half. Buu who he’s blown apart so many times it’s comical. Vegeta where he nearly shot him to space. I don’t mean won by a landslide, that’s boring. I mean he hit them so hard it shook them up or would have killed them if they were normal.
It’s nonsense, the only reason to have these microtransactions in the game is to make more money on top of what they’re already making.
That doesn’t make sense, Goku blew him in half earlier and he was massively weakened.
I’m with you on that. They shot themselves in the foot with this.
Goku got hit by a bullet later and bled, claiming that “he hadn’t trained for a while” it doesn’t make sense for him OR Krillen.
Really now, so when Goku blew him in half, demolishing his stamina a few eps earlier that was the plot hole then?
The cell series was a pretty janky mess of powerups.
Not that a new form changes anything in Super vs the previous entries of Dragon Ball.
RPG and crafting being shoved into every game. When I play a Beat ‘em up I don’t want a romping 10+ hour game of going back to the same level to grind for levels.
I’m well aware that they’re still listed in the level select. But that doesn’t mean the levels were finished. They had to be aware of what they were doing was going to add up to be an out of control size for a platformer on cart.
In the PS2 days I’m pretty sure Disgaea 2 had a straight up crash if your character got into a counter-attack battle and it went up to 32 times.
Sonic & Knuckles wasn’t a cut-content bit and run. If you combine the games it would have been massive data wise. Likely costing upwards of $80 for the consumer for the one game. Jack that price up because of inflation if you want an idea how much it would have been. Yes part of the reason was they wanted to hit their…
Sega got competitive with itself, it was so dumb. SoJ apparently kept SoA in the dark about the Saturn release date.
It’s a shame we can’t get this version in the US, the US SNES is bland at best, especially compared to this gold.