tobz1000-old
tobz1000
tobz1000-old

@Atomsk88: As in real history, both sides are pretty much equally irresponsible.

@Atomsk88: I kinda wish Rico was in God of War. That's the only game that'd let me really express my feelings about him...

@AchromaticMagus Loves Wotter: Downloading a track takes 2 seconds. There's just something that makes loading a track from the hdd take a very long time...

@D-K: I imagine they're highly coveted among thieves, and the like.

@Mike Ott: The property's owned by Sony.

@Archaotic: It's a shame the in-game story is so weak for the most part - the universe created for the series actually has a fairly detailed, well-thought out back story.

@Wittmershaus: Sean Pertwee as Radec was my personal favourite - although pretty much all the Helghast voice work was good, if comedic at times. The ISA, on the other hand...

@Eskobar: A mixture of Helghast and Drakean dialogue would make for the best one-liners.

@Icemael: Hmm, I remember K2's enemy AI to be pretty top notch - they knew how to use cover, when to be aggressive and even flanked you (on higher difficulties).

If ND were helping any other dev I'd say it's great news, but GG's engine is pretty much my favourite already. Still, they know their snow... and water, in fact. The water in Killzone 2 was pretty fake, for lack of a better word.

Really good interview. Don't know if he's right about piracy, but the whole thing seems completely honest, which is very welcome.

@DiscoD: From Wikipedia:

Wow, hadn't seen this before. Best use of live action since MGS4's fried eggs.

@the7k: My thoughts exactly. =/

@MaWeiTao: I may be way out of my depth here, but how is a reflection map not a true reflection?

@DarkPGR: What ever happened to disemvowelling?

I remember one about FF7 from a magazine years ago:

I think music in general today is as high-quality as it's always been. 5 years ago when space was an issue, you'd find some dodgy ~96k mp3's/wma's, but I've never found a need to go higher that 320k these days - even with crazy-top-of-the-line earbuds (which make more difference than bitrate anyway).

@GimmeCat: Changing something like that would be problematic given the backward compatibility. By the looks of it, you could make a robot that jumps as you'd like and make levels using that instead.