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  • kotaku
  • theroot
    tkm2
    TKM
    tkm2

    Tim I would take your idea one step further. It wouldn’t be crazy for each character to have a line or 2 of dialogue in many interactions, not just pre-boss intros. Have 1 character from your current party chime in with their own non-story affecting dialog on situations within each characters main storyline (like 3-4

    Some folks (present company included) actually like his videos and articles. At the start of every video he says who made it (Tim Rogers, Video Game Expert), so rather than just being negative, you could just skip it. Nobody is forcing you to sit through it and to be annoyed...

    I actually like his stuff. It takes all kinds man. I guess just skip his stuff if you don’t like it.

    In contrast to this guy, Tim, I loke (Not a typo, its somewhere between love and like) your videos and content a lot... Like, A LOT. Diffren’ Strokes for Diffren’ Folks I guess. Keep em coming and I suppose, if Mr. ‘This site sucks’ doesn’t want to see your stuff he should just skip the articles and videos that are

    I understand that not every article can be a heavy hitting piece, but for a story this big, certainly we could hope to see a bit of a “What might this mean for the industry?” commentary, some industry figures opinions on the subject and not just a rehash of the situation. I would imagine that your readers and Reddit

    Crowdfunding is also a gauge of interest. If the game meets its goals, then it clearly has enough interest and gets made (cross your fingers). If it doesn’t warrant enough interest it doesn’t get made.

    I kinda view crowdfunding as different than pre-ordering. A pre-order says “Hey, we’re making this game, reserve your copy sight unseen!” where as crowdfunding says “Hey, we’re thinking of making this thing, we’re not sure if we will (be able to), but we want to. If you want us to make this thing we’re going to need