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Title Waves
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The gap in treatment of a slaver versus someone who fought to secure the slaver’s right to continue enslaving others feels very much like a distinctly American understanding of the situation. That Arthur would be inconsistent in this way feels real. “Slavery was bad but the people who fought to keep it alive should be

Those “kids” fighting in Iraq were instrumental in inflicting years of violence and death onto a population, just like confederate soldiers would’ve been instrumental to the South’s continued investment in enslaving human beings. Without them the vision of those leaders cannot become reality. Americans love to grant

The abstract nature of the original game’s presentation meant you had to rely on your imagination to fill in all the little details. You were given the broad strokes, but the game never truly defined its characters or world - it merely suggested the overall shape of things, like an impressionist painting.

This actually seems like a really neat idea. Not sure what’s sad about it. Also obviously the goal will be to gradually change people’s impressions of what a GameStop is so that they will see it as a place for this sort of thing. I live in an area where there aren’t really a ton of these kinds of free social spaces

write the romance the same way you would write a straight character

Well one obvious problem is it treats two men repeatedly sexually harassing a teenage boy as lighthearted humor in a game where the sexual harassment of teenage girls by one of their teachers was (rightly) treated as gravely serious, so it’s a contradiction in message. “Sexual harassment and assault are bad except

It feels like such an unnecessary “fuck you” to when a piece of media manages to otherwise completely pretend gay people don’t exist EXCEPT when they need some random mincing queen stereotypes to come on screen and sexually harass a teenager. It’s so jarring to enjoying your playthrough and just be accosted by *this*

It’s strange because in one sense people complain when there’s nothing to do in a live service game when the main events of the season start winding down, but in the next breath also complain that the game feels more like a job that has too much to do because they feel obligated to complete the almost entirely

Wasn’t the original premise for Division 2 a move to DC as the setting? And yet every expansion or piece of new added content seems to be a return to some part of New York. I understand that New York is a much bigger place and gives them more to draw from, but it’s not as if they truly maximized all that DC as a

Curious what this would even look like. The moment-to-moment gameplay felt when it wasn’t buggy or crashing, and having revisited the game briefly a few weeks ago, I can say they definitely improved performance issues and also the loot drops (it’s much MUCH easier to reliable get the highest rarity of any type of gear

Honestly anytime I had to pull out one of my guns in that game instead of use my abilities, the enjoyment went down. The gun feel isn’t good enough to justify taking me away from the fun of comboing abilities while I float around the battlefield like some kind of techno-mage.

This may not be fair, but if you haven’t done raids/dungeons in Destiny 2, I feel like you haven’t actually experienced the thing that makes the game fun and that stuff IS the endgame, generally speaking. You can’t access that stuff without a coordinated team and you’ll generally want to optimize your loadout to get

The whole “MAGA incel” thing re: Joker is particularly frustrating because it seems to be a posturing of politics rather than anything actually substantive. By that I mean, it’s (often but not always) a bunch of white people using “this is for angry white maga incel teens” as a way to dismiss having to actually grapple

“kamala is a cop” is a meme informed by the work that sex workers, trans women, blm activists and more did to inform the general public of what her tenure as AG in California had been like and what she had and hadn’t fought for. In some sense, it was actually quite insulting that after years of young black people

The ending of FF15 feels beamed in from another, better-written game. You spend the first half of 15 with only a loose sketch of an idea of what you’re doing and why, but with a whole open world map to explore (re: hunt monsters on). Then if you stop playing Monster Hunter and progress the story, you’re basically

Puzzles and platforming in GoW wasn’t nearly as well-done as here imo.

I think his point is that the novelty of the approach wears thin when it becomes common (and watered down) in too many other games. Even FromSoft have with Sekiro attempted to revamp many of their more fundamental elements in order to avoid simply making the same kind of game for a 6th time.

I’ve rarely taken the “cut content” complaint seriously, but Jeff all but admitting that’s what actually happened here in order to make OW2 a reality only further soured me on the “sequel”. Literally saying developers had ideas for more engaging seasonal events during the original Overwatch’s run that had to be held

You can also just come back to him later once you have more tools at your disposal or at the very least more healthpacks. Like this guy seems like a breeze compared to some of the regular enemies you run into on the optional world you can go to once you finish Bogano.

Yeah, I can think of a recent example was when I was playing the Nioh 2 beta. A very hard game, but there was a part where I got ambushed by 3 enemies after walking in to take out what I thought was only one enemy. Now, at the time I was frustrated at this, but looking back, it was an obvious bait. One lone enemy with