timmytommytanga
doesntquiteaddup
timmytommytanga

seriously tho

I think it’s an effective design choice. She didn’t have many resources to work with and it shows, but the options being blurred out and such are a very effective way to mimic depression. This isn’t “Open World Skyrim Depression Quest,” it’s a game meant to simulate the hopelessness depression can bring and the

It's more likely the MDE thing was more Sam Hyde manipulating him into playing this character because he thought it would be funny, dude is notoriously skeevy