aww, I love crossbodies! (my computer just autocorrected that to “crossbones.” which I also love.)
aww, I love crossbodies! (my computer just autocorrected that to “crossbones.” which I also love.)
this is so deeply creepy. It’s NXIVM all over again.
We live in Salem, and the Satanic Temple is right down the street from us. I keep meaning to pop in and say hello, maybe bring them some cookies.
so glad you covered this because it’s what made me fall in love with the Ant-Man movies.
but Space Force! Space Force could do it! I bet!
have never seen this and it’s great. thank you.
That was my first thought. It’s totally Kanye.
please tell me you get to crash out after day drinking.
Cool. Good. This and Cloak and Dagger give me TV happy time.
That look when she saw the Crocs.
time to put on Ant-Man and the Wasp, which sorry not sorry is the best Marvel movie.
oh God, I miss PvZ
it’s so beautiful! and the details are fantastic. I was dying at the graffiti inside the Shy Guy rocket ships. and the fish made out of paper plates.
I laughed so hard at that too. I admit I keep playing that level just for that.
100%. And seconded re: not working in games, but seeing the same problems come up again and again in enormous projects. Especially long hours for no real gain. When will people learn that long hours don’t really impact productivity?
I’ve actually moved back to smaller and indie games, and titles from tried-and-true studios. (As my partner pointed out last night, some places have no problem delaying a game’s release if it’s not ready, and that means they’re usually in pretty good shape by the time they hit the market.)
But I think corporate culture absolutely has a lot to do with it too. Gamers have nothing to do with lack of direction/oversight, pipeline problems, etc. at a company.
I’m so glad you’re reporting on this, because it drives me nuts. Will definitely follow.
WHAT. No Middleman mention?
I love Timecrimes and almost posted it!