thoth
Thoth
thoth

So... if we get the people crying about the visuals in Doom 4 in a room with the people who cried (and still cry, I assume) with the people who cried about the visuals in Diablo 3, do they just cancel each other out and cease to exist?

Bonus XP for non-lethal solutions is a huge disappointment.

At a guess: it’s not done yet. UI polishing is usually one of the final steps.

So what you’re saying here is that your father is so ridiculously sheltered that he’s never heard of a common idiom?

I won’t be remotely excited or even interested until the game is actually done. Based on the track record of literally every game in this genre, I expect that this will happen sometime about 6 months after our sun burns itself out and all life on earth is extinguished.

Now playing

I used to Watch Orb on Twitch a couple of years ago during the challenge... I remember when he was smashing against O&S for days. He was always really fun to talk to, had lots of good chats about game design, culture, philosophy... anything, really. Glad to hear he’s finally done it. Congrats, Orb!

Chances are good that the team in charge of the promotion campaign and Kickstarter page chose to use that term, and that Igarashi had nothing to do with the decision.

Well that’s genuinely disappointing. I mean, Kojima leaving Konami was already a bummer, but losing the next Silent Hill title in the fallout? definitely a sad day for us fans.

The first film was really quite good. Good horror flick that got a lot of the right notes in tone and concept from the games (ending gore-fest in the church, aside). The Second film was a mess, sadly. Script was all over the place and tone was shifted too far from the source to feel like it belonged to either the

Yep, this article is still garbage, and I (still) can’t imagine why it would ever be printed here. Do better Kotaku. Why give voice to assholes?

This kind of policy actively encourages me to buy and / or play this game. I sincerely hope more developers start taking a similar stance on keeping their games free of unwanted asshats.

Wait... you’re saying that playing a cooperative-focused portion of a game with random idiots does not work the way you want without coordination? I’m shocked.

Yes, you have been lied to.

With an a is correct. Weirdly, the article spells it correctly in one line, and incorrectly in another.

You already have Knights 3. Fire up The Old Republic, create a Jedi Knight character, and play through all your story missions.

This is absolutely right right choice.

#Corrections

The focus on not pulling out of the avatar perspective was (and still is, to a lesser extent) rather unique for the time, but HL2 still has cutscenes - they just leave you inside Gordon's head while they play out. The various conversations with the NPCs, are essentially cutscenes. The long ride up the tower in the

CLEARLY you were there when I played HL2 the first time. The one where I spent dozens of hours exploring every nook and cranny of the game, enjoying playing and replaying sequences to see how the AI reacted, listening to every 'eavesdropping on the NPCs' moments, sometimes restarting sections because I was sure the

The only revolutionary thing about HL1 at the time of its release was the scripting of NPC vignettes and AI. HL2 was another big jump in those same fields, and was also very slick technologically for the time - both in pioneering Steam as a platform (though Steam was pretty useless / terrible at launch) and in making