thomaspomprice
thomaspomprice
thomaspomprice

Doesn't matter; had Keith

I hear it's pretty great, but that is mostly from Fighting Game or DC Comics fans. The last Mortal Kombat game by that same studio did really well, so I suppose it's not a surprise that this one's solid too!

Sorry, yeah. I didn't phrase it very clearly, and didn't intend the meaning to come across as "it's not only an ordering service but also -!". You're absolutely right.

Gotta remember that Kickstarter is not just a game ordering service. You're not just paying money to buy yourself a copy of the game - you're paying money to make that game exist in the first place. Backer rewards are there to tempt funding, not pretending that they're gonna be the best deal as some kind of online

It's just slow and deliberate combat as opposed to Devil May Cry where 0.001 seconds after hitting the button a crazy combo is unleashed. Think Dark Souls when using a heavy weapon.

It's the trappings, accessibility and control schemes, I find.

In Dark Souls you're playing to progress through a fairly well marked sequence (or at least checklist), the controls are slick and logical, you always know what to do or where to go next (out of a range of options, of course), etc etc.

Monhan isn't

...Why are you responding to a post about a boss who's awful in part due to his sexist practices with, well, a sexist diatribe about how his wife must be not sexing him or 'crazy', as if women are some kind of prize that are earned by how good a guy you are, or that a guy's worth or mental stability is determined by

FF7 remake has loads of reasons against making it. Primarily the cost of such a remake, given the massive budgets Squeenix ended up spending just to get games like FF13 out the door (necessitating two further sequels to recoup the costs over the years, and make the time+money investment worth it), while games like

My point is that companies don't just deny money-making opportunities out of spite. If there wasn't a good reason (here, good can also mean financial!), they would've likely ported it all over the shop - Steam being a very likely first port of call.

You say that like there wasn't very, very likely some Microsoft-backed incentive to keep them 360-exclusive. Like, possibly at least partly funding the game from the off.

Like the creator said, they didn't not make a PC version out of spite. Your understanding of the industry has to be pretty unhinged to believe that

So if I ported New Super Mario Bros 2 to PC and gave it out for free, that would also be 'justice'? Because if Nintendo had wanted it to not be free on PC they would've spent the money to port it themselves?

There is absolutely no ground for this guy to stand on. His impressive work porting it does not make it any

I pretty much thought it was the funniest film I'd ever seen when I was 13. Now at 23 it's mostly just cringe-inducing. Still some great bits, but it's barely worth sitting through the rest to get to those moments.

I adored it as an early teen, but it's mostly cringe-worthy to me now. Some bits even back then I just rolled my eyes at (the cow, the ending). There's still the odd funny moment, but mostly it's kind of... just too easy, I guess? Really obvious jokes of the kind everyone's already made a thousand times, is how it

The trailer was amusing, but I'm not sure how long a schlock film parody like this I could sit through. Stuff like Kung Pow and Grindhouse were just kind of boring after a half hour or so in the low-hanging fruit style of parody they went for.
Most examples of that kind of film tends to accidentally parody itself, so

All evidence points to the bigger kickstarters bringing more people in to fund for the first time, who then go and fund other stuff. Big Kickstarters pop people's KS cherry and then they appear to feel more inclined to back others.

So basically, all evidence points to stuff like this HELPING the little guys. Also -

Problem with that is, you've got all the staff who work on the early parts of a game - artists, concept designers, design brief-writers, etc - just sitting on their hands doing nothing if you don't let them do anything until the previous game is out. Game design is not the entire team working 24/7 for the whole

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You use this word, dum dums? The bullets that make the head explode?

Though the writer and guy in charge of story is a white westerner. Seems like it's the development duties being done by the Indian team members. An odd disconnect.

They did finish Type-0/Agito XIII. They just didn't release it outside of Japan.

Because of Memorial Day - for Season 1+2, it caused a significant drop in viewer numbers for the episode aired at that weekend, even though they were both huge climax episodes. So, they're airing it next week when more people will tune in to watch it.