thomasella
Thomas Ella
thomasella

For some reason I'm just happy the phrase "rumble pack" is still alive. Brings me back to the N64 days. I had this sweet rumble pack that also had four memory cards in it and it blew my teenage mind. Also it was clear plastic so you could see the parts rumbling inside. Boss.

Trevor is wearing a Lovefist shirt with the sleeves cutoff.

That's the game they need.

It's not a dying platform. This is the problem with people who are, no offense, totally uninformed trying to speak about the platform. You're perpetuating an assumption that's false. Vita sales have been rising, especially in Japan, and there are so many awesome games for it. Games that sell really well, too.

Yep! That's where I played Origins on and loved it, whereas on the PS3, I liked it but I never got that far in it. I might end up picking up Legends on both though because they have that awesome soccer minigame that looks like it'd be really fun to play with people on the couch.

This is what I want from game trailers. Real gameplay. From the actual perspective I'll be playing it from. Looking awesome.

Deep down, we all know which game we want them to show off most.

Might have sold better if Sony had actually marketed it. Honestly, you'd think this would just be a default pack-in game for the PS3 from now on. Then again, I thought they'd do that with LittleBigPlanet and make Sackboy the mascot for the system.

I think the better assessment is that it's no longer an "assassination" game.

This should be a character in The Brave Little Toaster.

They do, usually. I remember being pumped when Shatter came to PC, for instance. Some stuff, like Flower, is going to stay on PS3 because Sony is funding it, after all, but indie stuff now like Octodad will come to PC as well after an exclusivity window because, again, Sony's helping fund the game.

I mean, I haven't played ZombiU myself, so I can't say for sure, but it just looks like the reaction people had to Demon's Souls, where a lot of people just didn't understand what it was going for and thought the mechanics were unpolished. I didn't play it, so I don't know for sure. It sounds like they poured a lot of

But that's still on Nintendo. They are the platform holder. It is ultimately their responsibility to convince people like me to buy their system, not Ubisoft's.

It's super responsive, but my biggest problem is that it needs constant recalibrating because it's always losing the center. Mostly I just really want them to lower the price of the controllers so I can justify getting Johann Sebastian Joust.

Yeah, but Ubisoft did a great job supporting the Wii U early in the launch with stuff like ZombiU, which ended up not being profitable for them because of how slowly the system is selling. If you want to blame somebody for the delay and lack of exclusivity of Rayman Legends, blame Nintendo, not Ubisoft.

Totally agree, especially after watching his other PS4 demos. It's insane. Unless it's a JRPG that doesn't require any real-time mechanical skill at all, I don't trust his opinion on anything now.

You seem like a really fun guy judging by your recent comments.

At first, I thought the developer was controlling it and trying to show off how good the cars look or something, but very quickly realized that Jason has no idea how to control a driving game at all. So frustrating to watch. I have no clue why he kept messing with the right stick and couldn't improve at all over the

It's very hard to get what's so impressive visually about next-gen games when you're looking at a compressed video that's not even direct footage. I have no doubt it's a very impressive-looking game. It'd be cool to get direct feed that I can blast to my TV to get the real experience.

I really wish the developers were just controlling this. No offense, Jason, but I have no idea what you're doing here. Does a real disservice to the game and it's really frustrating to watch. I can't get a feel for it at all.