"The worst-kept secret in gaming" is my least favorite phrase in the gaming space from the last decade. It's used for everything. It can't be true for everything.
"The worst-kept secret in gaming" is my least favorite phrase in the gaming space from the last decade. It's used for everything. It can't be true for everything.
No problem! Yeah, it wasn't impressive at all from a gameplay perspective. I think it was just supposed to be like, "Check it out—this is a live demo of this stuff actually working already." I hope that game turns out to be good though. It seems tonally all over the place. Goblins? Tanks? Cute robot that turns way not…
What are you talking about? It's called "competition." You know, capitalism? It spurs competition. Did it make the iPod better? It's impossible to tell, but it did get Microsoft to design the Zune, which I like infinitely more than the iPod. I love my Zune, but then bought a Macbook (which the Zune doesn't work with)…
Because it's annoying.
Sorry for the delay. I hate Kotaku's notification system. I never notice that number.
Both times they've posted a picture, everybody speculates about how the game must be set in a desert. The island of Panau from JC2 had a desert, too. But it also had snow-capped mountains, lots and lots of water, big urban cities, lush jungles, and even a flipping SUPER-SECRET ELITE ZEPPELIN DISCO SEX CLUB.
Yeah but I wish I didn't have to load games through Steam and have the Steam overlay stuff running in the background and have a connection to Steam all the time, but for most titles, I can't. Seems like only indie titles get released with all this baggage anymore.
Knack showed gameplay. Even gameplay streaming to Vita.
Who were they missing? Name a name. Amy Hennig is the first that jumps to mind for me, but Naughty Dog wasn't there, so why would she be? The men they had presenting were pretty much all the most important people in relation to what they were showing off. Mark Cearny, David Perry, Jonathan Blow... Who else would…
Eh, not really. I barely use CDs anymore. I usually just plug a flash drive into my PS3 if I want to add music to the library.
Oh see I was assuming that they were trying to have every game have that feature. If they're putting all this "Share" stuff right on the controller and saying they eventually want every PS4 game able to stream to Vita, then they'd have a similar policy to this stuff. I guess we'll find out soon enough.
"Deep Down," not "Down Below."
The unrelenting skepticism against the PS4 at every turn on Kotaku has turned out to be the most boring tact I could ever imagine.
Yeah, but if it's a single-player game, it is. Let's say I beat inFamous: Second Son and I'm all, "Yo, Armstrong, play this shizz." Then I start a new game, hand the reins off to you, then you play the game to completion and see everything. Now you don't have to buy it. Then you're all, "Yo, Thomas, I've been all over…
"What do you mean it's not backwards compatible?"
I don't even know that it's "troll-bait-y." It's just skeptical for the sake of being skeptical. Gaikai has existed as a service for years. I've played a Dead Space 2 demo in my browser thanks to them and it worked fine. So when they say that I'll be able to hit X and start playing, I believe them.
I think using the movie analogy is absolutely great when it comes to justifying shorter games, like, "I get that Journey at $15 may seem a little expensive given that it's like two or three hours long, but you payed $12 for This Is 40, so... Journey's price seems a lot more reasonable now, doesn't it?" I just think…
Though I will agree that inFAMOUS: Festival of Blood was fun, short, and totally worth the price of admission.
Ugh, I couldn't disagree more. The length of time something takes is one of the least important factors for me in the value of a game or movie. If it's super short but super great, that's great. If it's really long and not that good, then that's bad and I wish it had been super short. One of the things I'm…
I think I get where you're coming from better now, and I guess that's just a philosophical difference between DmC and the past games. The past games (DMC3 especially) were so geared toward high-level play that it excluded most people that just aren't into that, like me. I like practicing higher-level combos in a game…