thetruegentleman
thetruegentleman
thetruegentleman

I remember reading that the developers of XVI would go ask the XV people for help whenever there was a major problem (since the games are mechanically quite similar,) so a lot of that smoothness is because of XV’s development.

None of that means anything without knowing the budgets: It doesn’t really matter if you have 15 million in sales if you need 16 to make a profit.

Yeah, the game has a weird problem with how it builds up different characters, making them seem like they’d be more relevant, and then they just...aren’t? So I’m not surprised people expected such characters to be more developed, but that’s true for basically everyone who isn’t directly related to Clive.

Personally, I’m just going to wait for Ubisoft to release its “limitless boring conversations” project in a game, and wait to see if anybody prefers it over structured dialog, even at the risk of repetition. AI probably won’t seem quite as threatening after that, probably.

More than anything, Final Fantasy has always been about the characters, even from the start: while FF1 characters may never speak, their mechanics, the different kinds of attention they require, and even luck still at least make them*feel* individual.

FF8 had the best world building of any Final Fantasy, because it’s (probably) the only one that ever dared to be subtle: the party doesn’t throw a tantrum when they learn what the price of their magic is, they rarely feel the need to hammer on how messed up the world is, you actually get paid instead of relying on

What, the mods are being prevented from working for free? Oh no.

Maybe all the people who like FF7 a lot are working on the remake/sequel? It would make sense, at least.

It may not even be possible for V to become a cyber-psycho now, since Johnny would probably just take over instead, like what happens with the pills.

Adam Smasher was pretty much always a high-functioning psycho, but yeah.

I have serious doubts that Tears of the Kingdom would have been nearly as popular standing on its own merits: at the very least, people wouldn’t be pretending that giant, featureless walls are an acceptable graphics design choice outside the fans.

“We’re keeping it at 30 FPS, because any higher than that, and it will be too obvious how janky the animations are. Just be happy to have something other than another 2D sidescroller to play.

I noticed a few reference jokes (like the X hours since last accident thing from Futurama,) which has me worried, because that’s not the kind of thing you go for when you’re worried about the consistency of writing quality.

The hair is pretty bad too, yeah.

I think a lot of us got that “modern gaming isn’t designed with us in mind” feeling with this one.

I was kinda into it, right until that lame Marvel style quip at the end.

Not gonna lie, it would only feel “right” if he was both.

This might sound rather trite (rather ironically, given the situation,) but looking at the art in question, it reminds me of those memes that show ol’ Toothbrush Mushtache’s art and say something along the lines of, “I’m sure a painter who can make something this decent won’t do anything bad!” because some people

Ironic, since the actual Game of Thrones game from 2012 did an excellent job of being a good Game of Thrones story, without even needing to read the books or watch the show. 

There’s a difference between a player needing a recap over time, and the actual developers being unable to keep up with the story without help.