thetruegentleman
thetruegentleman
thetruegentleman

Wait can I say, except GO GO GO!

It’s basically what most people say: very pretty, forgettable characters, heavy-handed lore, and gameplay that’s fairly simplistic, for better or worse. 

If it’s like Victoria 2, colonization is really big: it’s a key part of getting prestige and resources, but going for colonies also makes you susceptible to getting dragged into conflict.

Wait a minute, we don’t have to play the game at least three times to see the bare minimum of the story? Nice try, Yoko Taro Impersonator, but I see right through you!

At least it’s a bench trial, so the only person who has to suffer nonsense like questions over a banana costume is someone who can actually put a stop to it if the question is as irrelevant as it seems.

Whether Apple deserves to lose depends on if it’s a natural monopoly (people use it because it’s the best at what it does,) or not: if Apple is really doing things like pretending to be interested in buying companies so it can make a competing product, then advertising the copy freely and prominently on its own App

It’s very foolish though, because one of Epic’s arguments is that Apple promotes its own products more than other people’s on the store: “You got us, we accidentally made products competing with our own more visible” won’t exactly help Apple’s case.

Sadly, The Elder Scrolls hasn’t been quick to introduce new, really weird stuff since Morrowind; I love Silt Striders, but I wouldn’t mind if they got replaced, so long as we got some really cool/weird new creatures, like some Egyptian bird thing with moth wings.

There are a few big problems:

Look again: it isn’t moving when the projectile fires.

The use of White Phosphorous against, or near, civilians is a war crime, the use of White Phosphorous itself is very much not: you very rarely know exactly where fire is coming from, so white phosphorous is used to quickly build a smoke screen, or mark enemy positions, both of which are entirely legally against

That’s the point: the adults all have their own problems and demons, which they have to deal with on top of saving the world with emotionally damaged children. The people at the top (SEELE) don’t even *want* the children to develop, because their entire plan rests on being able to use them for their own ends; even

Not as much as you’d think:

Hope this goes higher: shorting is very profitable exactly *because* it’s also incredibly risky, which is why buying on margin was a big part of what caused the Great Crash, and shorting is more-or-less the same thing with extra steps.

Who would they bargain with? ESIC doesn’t pay them, most teams won’t have the money to be worth bargaining with in the first place, and there’s an almost unlimited number of players who are fine with only playing as a prelude to an actual career outside of gaming.

It isn’t illegal, for the same reason that shorting something by explaining why you think it is over-valued isn’t illegal: you aren’t creating artificial demand through lies or deception, but giving reasons for what you think the actual demand should be.

If I remember right, German is only 3.73% of Steam’s language base, and the fine is supposed to be 10% of their revenue (not profit,) so the number is probably about right.

The New Vegas main story wasn’t actually finished: we were supposed to see the Legion towns, and Freedside/The Vegas Strip were meant to be much more elaborate, which would probably tell us more about House as well. Only the NCR seems to have been fleshed out fully.

There’s so many, but I’m partial to Creative Mode Steve: Destroy the universe? He’ll build a new one. Build a universe? He’ll destroy it, one block at a time.

You put a stupid amount of thought into this, and I appreciate that.