thetruegentleman
thetruegentleman
thetruegentleman

The language barrier isn’t as big a deal as you might think: it takes about a month to speak the basics of a language when you’re exposed to it constantly, and probably less when you don’t have to know about a million modern things.

The idea that peasants couldn’t read isn’t true: literacy in cities was much higher, but there were people even in the villages who could read. Mind, they couldn’t read books, because those were written in Latin, but anyone who learned an alphabet could write by being entirely phonetic, and read the same.

If we’re talking about recent games that count as “’best”, then the list needs updating:

Much as I love Front Mission, it just gets more and more confusing the longer you go without playing the previous games: at this point, they would basically need to remake all the games, and that would be a lot of effort for a niche game.

Building units is kind of a core part of Advanced Wars though: a big part of the core gameplay loop is from having different Commanders that force you to play with the same set of units in very different ways, and building units lets you do that. It’s a puzzle game that lets you actively control a part of the puzzle,

Yeah, it’s like:

Persona works pretty well, although anime can’t really be called realistic.

The Hotel in Bloodlines works so well because you’ve been a badass Vampire for about two-three hours before that point, and suddenly you’re up against something you can do *nothing* about but keep running. The way they give you that power, and then slap you back down to Earth makes it work really well.

Hiring more people would cause way more problems than it would solve: it would be months before the new hires would be of any use, which defies the point of a crunch. Since you have no way of knowing months in advance what work will fall behind, you can’t hire people in advance to solve anything either.

If I remember right, Larian said they’re going to limit the number of levels you can reach to something around 15, and for good reason: in D&D, the high levels are where you start becoming a strategic asset instead of a tactical one.

Hey, I wanted to make a Kabuki Dancer Samurai, but the tools weren’t there so I gave up and made boring Elven Fabio because it was quick. If I can’t be Kabuki, I can’t be bothered to care. 

The innuendo is a problem, and depending on the game, things can get really awkward: I’m pretty sure the third game had an underaged girl wrapped only in bandages or something, I don’t really remember because I don’t want to. It’s ‘only’ a costume you can at least change, but still.

Wind maxes out at 150 knots (172 mph,) and while it doesn’t capture all (or most,) most of the intricacies involved in flying inside of a Cat 4 hurricane, wind can definitely push a plane so hard that you can’t actually do anything beyond go with it. With gusts, the plane will definitely crash as it gets pulled in

It seems pretty strange, but upon reflection, I think I might get where the company is coming from: Bloodlines 2 is a pretty big project, but there’s been WAY less buzz about it than either Cyberpunk 2077 or Baulders Gate 3. As Brian Mitsoda himself said, he’s been a part of the marketing, but it’s been very...old

FF8 and FF9 are both great games, but people mostly seem to love only one or the other:

“Wait, you *don’t* like fiddiling through a hundred parts to try and make something game-breaking?”

It will always have a special place in my heart, because one person talked about how much they loved it (on Reddit or YouTube, I forget,) but couldn’t understand the words, and someone told him it was the Lord’s Prayer.

It will always have a special place in my heart, because one person talked about how much they loved it (on Reddit or YouTube, I forget,) but couldn’t understand the words, and someone told him it was the Lord’s Prayer.

Now playing

FFXIV has amazing music in general; almost everything with Alexander in particular though, but especially Rise: