thethinham--disqus
theThinHam
thethinham--disqus

Well, it was certainly leaps and bounds ahead of DC's recent offerings, but still hobbled by the house style pitfalls (ramping, floaty, cg heavy action).

So one of our calvacade of Jesuses is Jeremy Davies, right?

I was always a fan of Christ-on-a-bike!

He was destroying it this episode - but I've got to give a shout out to his "I will eat you" exchange with the crow because I think it's the hardest I've ever laughed at this show.

Ha - can't argue with that. I hold my 80's/early 90's industrial memories at a healthy arms length, but now that you've made the link, I can see it.

You're not a fan? I kind of love the intro theme, very intense. It might just be because it's accompanied by those incredible visuals, though.

I… what?

Yeah, Sweeney's pretty handily taken up his position as the heart of the show, hasn't he? Can't say I expected that going in. This episode was a big showcase for Browning (not too shabby on the accent there), but was such a good episode for Schreiber. His demeanour as he climbed back into the van was some really nice

Yeah, I'm there too. Things you didn't expect when you started watching this show….

Orion stepping out did a lot to help the rest of the group find a balance, I think, although it was jarring at first. Sam stepping up was a major part of that, but Taliesin and Travis too. Travis is a seriously, seriously underrated player - you've got to be really smart to play a character that dumb.

… this is amazing.

I found the first few episodes of Critical Role difficult to get on board with, but once it got into full swing it was pretty much the best show not on television.

I didn't realise they'd started doing Critical Role as a podcast - I'll have to give them a listen to see how it compares to watching them. I'll be sure to check out Critical Hit too.

I'd be so down, but I fear my time zone will make me hard to include.

It certainly makes it sound far more intimidating than it actually is - we're not all going to be running Critical Role, which needs to have this significant, intricate story because it essentially -is- a television programme with an improv cast.

It might come down to how easy you find it to roll with improv - I'm a fan of setting up locations and some story beats at work in the world around them, then kind of letting the players guide where it goes from there. Watching them play through a really cool set piece is fun, but I find it more fun to set up all the

I played a bard in a 5e game that was only useful in combat for hurling insults, and was also a slam poet, so his insults were terrible at best. But with those broken, broken charisma stats and skills, I could talk myself out of nearly anything. In my trigger happy, bloodthirsty party, my entire job became mostly

I would like to stealth, thanks.

I've been playing for a few years now, and transitioned into being a DM, currently running two campaigns at the moment.

He was looking pretty dapper in his indoor coat and scarf look. I could get on board with it.