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And honestly, the best-written villain, who I would have liked seeing much more of was the first to die. Cool boss but man she should have stayed longer.

Yaaaaaas.

Gotta love FF John Snow.

I’ll tell you what though, Mercedes knows how to make beautiful shapes from the rear angles, like man that is simple yet gorgeous.

I disagree with you that a lot of people disagree with you because I agree with you. 

I’m going to go ahead and disagree with your suggestion that these aren’t the definitive versions. With the notable exceptions of III and IV, I absolutely consider these to be the definitive versions. I didn’t care for basically any of the additional content tacked on to the the various re-releases (Yeah, cool, FFV

“Budget.”

Now playing

And not that much more carbon-emitting, too.

How about a JAPANESE BUILT high performance Toyota for $10K less than the average cost of a new car (or about the same price as a base pickup)

It’s a limited production essentially-homologated rally car. These kind of cars have never been cheap. The S208s were like $65k+ when new, and that was in the before times.

No build mode was the best change they ever made

No build mode is actually one of the best reasons to play the game. You can focus on quests and exploring without worrying about constantly harvesting for resources

This was also my first thought. I saw one when I was in London recently, and it looks even better in real life than in pictures.

The Genesis G70 Shooting Brake. The sedan looks good, don’t get me wrong, but this thing just looks...wow.

The Honda E:

They are pretty glorious. I never understood people using them as storage instead of keeping your very expensive automobile away from the elements. 

Ok great...I literally just bought an MK7 Golf R for a lot more money than I should’ve (had an MK7 GTI before) just because I loathed the interior of the MK8. Literally, the only downside to my test drive of the MK8 GTI were all the touch buttons. No complaints otherwise and it’s a hot hatch otherwise. Freakin’

The root of the problem is the way Blizzard balances their games. Instead of looking at how people want to play Overwatch and how the meta organically wants to develop, they force their vision of how people “should” play from on high - limiting your options instead of expanding them.

Every single part of playing feels like the early days of Overwatch 1. The influx of new players not understanding the game is aggravating, but obviously to be expected.

Won a game last night because the other team seemingly had no clue they were supposed to be moving the payload. I guess there are benefits.

From has a track record of consistently producing some of the best DLC/expansions in the industry. Bordlerlands and AC... not so much.