The thing is, you’re pointing out how it should be read, but you’re not commenting at all on how the panel spacing and design naturally draws the reader’s eye.
The thing is, you’re pointing out how it should be read, but you’re not commenting at all on how the panel spacing and design naturally draws the reader’s eye.
There were two Awkward Zombies this week. This was posted on Monday 3rd.
There might be another good reason to pick up Mario Kart 8 Deluxe—no more obnoxious post-boost hopping. According to …
Does he really transform Mike?
In Virtual-Virtual Reality, a satirical Google Daydream VR game released today, a melting slab of butter orders you…
I’m in love with Jim Sterling’s duality of having some of the most banal, bizarre, and crude humor out there while also having one of the sharpest, most insightful minds analyzing the gaming industry right now. It is good that he won.
DJ Hero Turntables for Lucio.
NES Light Gun for Mccree
A Hammer strapped to a Wii remote to control Reinhardt.
I still play every day. I’m not sure why. It’s just passive fun. One day it will be better and I’ll be the very best!
It isn’t, not really. The draw is that the game is narrative in its design: Your actions in one game reverberate through every game past this. Rules disappear and are replaced by new rules (in various boxes throughout the game). The cards change, the board changes, the game ‘evolves’ over time. I mean, if you really…
Brave warrior, the only thing that can defeat you now are sharp pointy things like pencils. And rough-housing. And…
(Fades in and out of each line)
you know the "skill and action" games he talked about? you just described one. from where i'm standing he clearly sees 2 major types of games: skill action and interactive fiction. he's going for the 2nd kind, not the 1st kind that has been explored and burned to the ground.
i take it for granted that there will be new…