thesircuddles
thesircuddles
thesircuddles

He's actually trolling. And he knows it.

Directed to everyone who disagreed when I said Dead Island would be mediocre at best: Told you so!

Well if you're playing on Expert then yeah, expect to get booted. I don't think people who play L4D2 on Normal or Easy are the type to boot anyone, save for TKers. I recently started playing L4D2 again and I'm loving it. I only play on Expert though so the players may be different than the other difficulties.

I got a Naga while I was playing WoW and it was unbelievably amazing. I used no buttons and had non on screen, so I used 50+ keybinds to play. Having 17 bindable buttons on my mouse was a godsend.

I'd definitely recommend playing it, even if you normally don't play that type of game. It's very good at what it does and it's interesting from a game design standpoint to see why it's so effective.

I've played on pirated servers in many games and the experience isn't comparable at all to owning the game. It's hollow, annoying and weak.

Pirating a Battlefield game is sort of pointless. Multiplayer is the reason the game exists.

I don't know if you've ever played any of the BF series online, but it's extremely team based. I'd much rather play with people who are BF vets or love the series, because they're much more likely to play it properly (i.e with team objectives as the #1 goal) compared to random FPS nerds who jerk off to their K:D.

@karnie - No, he said the industry would benefit from more games at lower price points. I don't see how anyone could disagree.

Why the constant mention of his $29.99 comment? I feel like it's there because it's supposed to be ironic or hypocritical (ergo funny), but it isn't because his comment didn't apply to all games. As he clearly stated.

Played it for an hour or two last night. It's hard, it's unique, and I love it. The amount of allegory and subtle metaphor within the dream and game are impressive. I wish more games were like it.

Who would date that, then try to stop it from leaving? 'You should see the other guy' indeed.

The price of the map packs isn't what's being discussed.

Fallout 3 has $50 in DLC, Oblivion had over $50, GTA IV has $40, so no it isn't unheard of. You likely just never noticed because none of the games with massive amounts of DLC are ones you have beef with, save for this one.

Saying you should double your content or it isn't a good deal simply isn't true. Fallout 3 has 5 expansions, many people own them all, and played Fallout 3 from release. These people have spent as much and probably played *less* hours than a lot of those who buy all of Black Ops' content.

Those people have also more than likely put in well over 200 hours into the game. Spending $120 for 200+ hours of entertainment is a lot more value than most people get from most games, and most forms of entertainment in general.

Thanks for saying what I was thinking so I don't have to type it.

To those talking about game developers having to change what they're doing in terms of art and models, as he said quite a few times they have a polygon to atom converter that imports directly from 3DS/Maya. The only difference will be they can model whatever they want, instead of counting polygons and worrying about

Not only do you get an indicator for a successful hit, letting you know you're on target, when you die you get to see the health of the person who killed you. So when you're having 1v1 firefights and die, you'll know if you were close to killing him.

You get a notification around the cursor when you've hit someone, which helps with long range sniper shots (there is bullet drop). I haven't had a problem knowing I've killed someone, as your brain usually notice the sync between you're firing at and hitting someone and a new 'X killed Y' notification in the upper