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    therowdycartographer

    Looks like I’m in the minority here.  I just couldn’t get into AC games prior to Origins.  I absolutely loved both Origins and Odyssey.  I would gladly keep purchasing DLC for Origins.  I’m looking forward to Valhalla, but now I’m worried that they will change the gameplay too much from Origins and Odyssey.  I hope

    Yeah, I use this a bit, but it just isn’t as practical to constantly pin and unpin folders.

    I have Windows 10 on my work machines. This might sound weird, but there’s one specific thing in 10 that has made me much less efficient: the lack of Recent Places folder.

    I fell in love with Mace Griffin: Bounty Hunter because of the space ship mechanics.  Having the ability to board your ship, fly it manually, or just get up out of the pilot’s chair and walk around made the game completely immersive for me.  Is there another game that has done this as well as Mace Griffin?

    The same release also states that there’s been a “sharp downward revision in the revenues expected from Ghost Recon Breakpoint, and, to a lesser extent, The Division 2.”

    This is why it’s important for gamers to put their money where their mouth is when it comes to games. It’s not rocket science. If a company puts out

    We’re all making fun of this, but the reality is that there are a lot of people who purchased this game (some who paid over $100 for gold and ultimate editions) expecting a finished product and instead got a buggy, unfinished game. People describing their experiences in Amazon reviews are being asked to submit help

    I really hope someone from the development team leaks the story of how this game ended up released like this.

    Ubisoft did such an amazing job on the game environments for both Origins and Odyssey that I find it a shame that they didn’t provide content for them for much longer. I’d keep buying DLC for Origins as long they kept putting it out.

    Wildlands was released as a buggy game that was a far departure from both the original GR games and the early promises made by the developers. Ubisoft doubled-down on their disrespect to their customers with outlandish DLC separate from the main game/character saves. I realize they have tried to make improvements

    What we found out-of-bounds was the naming of specific developers as targets for public criticism. It’s unfair and extremely traumatizing to single out people in this way, and we can’t accept that treatment towards any of our staff. That’s why we did not participate in the article and made a statement to that

    How come Suzuki and Geo never make it into racing games?

    Pretty cool. I’d prefer for them to do Forgotten Realms and Dragonlance Magic sets, though.

    The custom livery option is nice, but overall this game is just about as generic as it can get. The “campaign” revolves around gaining social media followers and is no where near as compelling as the first game. The voice acting is atrocious. And they removed pretty much all of the incentives to explore the huge,

    So the interesting thing to me about this perspective is that it’s not good business. There are plenty of businesses that do research into the culture of their target market and adjust their product to avoid negative press and fall within the norms of that market. If a franchise like this is on the brink of failure,

    That had the potential to be awesome, but ended up just being stupid. Not cool, man.

    I actually really enjoyed this podcast. It was pretty cool to hear the perspective of some of the McDonalds folks on this whole thing.

    However, it does just reinforce what I thought when this whole thing blew up: the folks in charge at McDonalds are incompetent fools. Even now, they are making excuses and trying to say

    I play on Xbox, so it sounds like it’s a bad port of PC version. PUBG definitely feels like a game with a fantastic premise and tons of potential, but currently in an almost laughable state. I get that it’s not finished, but it feels like it could have used another year of development before early-access on Xbox.

    As long as a company can describe exactly what it is they are providing for the additional fee, provide it in the time-frame they state, actually improve upon the game/service they are providing, and demonstrate that they have not withheld content from the base game (or put the game out in an unfinished state), it’s

    I’m saying that based on what gamers know now, it was probably a bad idea to support R6 by purchasing the season passes. It’s like being a backer for a Kickstarter campaign to discover the seller created something you assumed would be part of the original product bundle but instead they decide to re-package the whole

    I would argue that part of this sentiment stems from the way that Ubisoft structured the “Season Pass” on R6. If you paid for the pass, you didn’t get any substantial extras. In a sense, if you bought the pass, you were providing extra support to the developers to continue creating content and