Ehh, I’d like to counter that by saying I think releasing early in the year was smart. It let the early adopters get their fix, while also having time to replenish and get consoles on shelves for the holidays.
Ehh, I’d like to counter that by saying I think releasing early in the year was smart. It let the early adopters get their fix, while also having time to replenish and get consoles on shelves for the holidays.
They may schedule their trades way ahead, but then they could just manipulate company decisions and plans to benefit these trades. instead of the trades reacting to the decisions, its making decisions based on the upcoming trades. It’s like they are saying “Quick, my trade is coming up in a month, whats something we…
Reminder that this is the guy who worked at EA during their worst decade, and famously said that he wanted to charge Battlefield players real money for more ammo while they’re playing because they won’t care if they’re in the heat of the moment.
I’ll never understand this perverse form of capitalism where destroying a company’s long-term viability to make a little more money TODAY is seen as a good thing. I’d much rather have a successful and stable business generating respectable profits for years to come over a big bonus check followed by a search for a…
You wrote this entire article and didn’t point out the Unity has merged with noted shitbag adtech mobile monetization and user acquisition company IronSource earlier this year?
John Riccitiello is like a fuckin’ Cancer to Game industry. So freakin’ full of bullshit:
I left Unity some years ago, before they started all of this shittiness, just because there was a better alternative. Now there’s at least two better alternatives (Godot is no Unreal, by any stretch of the imagination, but it is a damn fine game editor), with some awesome second-tier stuff (Bevy and Hazel are both…
Yeah, except unlike the U.S. healthcare system, developers don’t have to use Unity and when it comes to AA and AAA, most already don’t. If Unity’s goal is growth, I have no idea how this strategy will achieve that. If anything, it will achieve the opposite and just drive more devs towards Unreal or Godot. Unity…
Gosh what an absolute business genius John Riccitiello is. “Not only am I causing the long-tail users of our software to run away and probably never come back, we may be getting hit by a class action lawsuit we’ll have to pay out the butt to fight, plus all the bad press you can read! Now give me more money for I am…
“developers like Aggro Crab would not be on the hook, as the fees are charged to distributors, which in the Game Pass example would be Microsoft.”
Here’s a question, so does this mean all Unity game installs need to be installed online now? So that way their little network tracker can phone home and let Unity know what games I’m playing and when? Are they going to aggregate this data and sell it to someone else? So this is a clear violation of my privacy as well…
Unity is charging by the game install, and also the one counting them with basically no accountability by the people who have to pay? Yikes. The moral hazard and perverse incentives of that situation are pretty huge.
This is a stunningly bad change that will fuck over a lot of developers midway through their dev cycle.
What’s genuinely shocking is that Unity believe they can apparently completely unilaterally make absolutely vast changes to their rules, without consultation, without real warning, and severely to the detriment of the people using their product. Even if they get you to sign something saying that, that’s not exactly…
I use Unity. I will stop using Unity with this current project because they keep changing their pricing model. Why would anyone partner with them (and using their tools in exchange for money is partnering) if the terms of the agreement can change mid project without any prior consent. This is bad for customer…
At this point no reasonable CTO or small game dev will choose Unity. Even if they roll this change back, the damage is done. The risk is far too high to start a new project that will take years to complete for Unity to suddenly do a rug pull on your project.
Unity: hmmm...what foot can i shoot today? fuck it, i’ma just blow my dick off.
It’s unsurprising that all of this is happening 3 years after Unity had an IPO and just 1 year after they took major investment from venture capital and private equity. This is classic short-term profit boosting at the expense of long-term brand value. It’s also predatory rent seeking behavior from a company looking…
They’re just going to push indies to use Unreal 5 instead, which is already very fair / reasonable for small indies. This change will make UE5 all the more appealing and just result in Unity having committed suicide.