theredsnifit3
Snifit
theredsnifit3

If you compare BF3/4 to BF1942 or 2 it becomes clear where the “CoD clone” complaints come from.

So, like, all of these things (barring the long revive time) were in the pre-consolization Battlefield games, and not coincidentally the series peaked with those games. It’s not “oh they look good on paper,” we’ve seen these mechanics in execution and they do in fact work.

Pretty ironic given BF3 and 4 were widely derided as CoD-esque by the old guard.

This is more or less how Battlefield used to be, in the glory days of 1942, BF2, and 2142. Back before BF3 turned the series into a CoD-influenced sugar rush shooter where you have to be funneled into infantry shootbang every twenty seconds.

Tthat’s what makes them interesting, and keeps them semi-tactical-dish instead of infantry meatgrinders like CoD.

Actually you do and I guess I somehow missed it? My bad :P

Did y’all just forget to mention that the tags only require 5/6 assignments or what? Things like “Kill a behemoth with a kolibri” are there as jokes, they aren’t actually necessary to get the tags and the other five missions are much more straight forward.

Airplane! is possibly the most famous parody in any medium, and most of its humor comes from taking the tropes of its subject and exaggerating them to inanity - in fact, most of the script is jacked word-for-word straight from a serious disaster movie. Watchmen is another work that criticizes its subject matter by

The game’s normal ending has Travis getting murdered on the toilet. The “good” ending has him fighting for his life in the parking lot of a trashy motel (with only the sequel to show that he survives).

Modern Blizzard’s problem is that they refuse to cater towards high-level play and try to force very casual games into esports.

That’s how you get power creep. “Buff everybody” isn’t an actually viable balance philosophy.

I think it would be helpful for you to explain how it’s healthy for a game built around hero-switching to have a character with a near 100% pick rate at all levels.

If only Blizzard supported community map makers and let people set up custom servers to play on this map, instead of this “walled garden” nonsense they have where all we can do is look.

People aren’t shooting at other classes? You can’t kill people if you’re dead either.

Team Fortress has had a Medic class since 1996 . . .

Medic isn’t really comparable because he still requires a lot of conventional FPS skills. Aiming crossbow shots, surfing, etc., none of which Mercy needs to do. A more apt comparison is Heavy, who, incidentally, I played on a Platinum (highest rank in UGC) Highlander team for a couple of seasons.

I mean, all characters require situational awareness. Everyone else has to (proactively, not reactively) keep track of positioning, enemy cooldowns, etc. She is punished less for positioning mistakes because of Guardian Angel and her generous autoheal, and because playing not to die is inherently easier than playing

There were a couple of objectively bad things about Mercy at the time:

They have scoreboards, which means that, at the very least, a scrub who complains about his teammates while sucking himself is easily identified.

The insane meta worship is the result of not having a scoreboard. Without any way to identify actual problems in your team (like a Reinhardt who just charges into groups and dies), everyone simply hits tab, looks at the least meta pick on their team, and tells them to switch to a meta class regardless of how good they