therealkamai
Kamai - Looming and Inevitable
therealkamai

The over-prescription of opioids

The night she aired that ad the first time, she made it clear she didn’t know who the actor was. I’m sure dozens of people did the same thing I did, which was I knew his face and his voice but not his name. I had to dig through the internet to help me remember where I’d seen him before (he was the father in WarGames,

Fair Use covers reviews, both positive and negative. Jim Sterling's videos are reviews, and therefore covered. YouTube however doesn't give a shit, and neither do the rights holders, and are breaking the law but in a way that seriously makes it hard to fight them on it.

“Watch An Adult Eat A Hockey For The First Time”

I’ll just leave this here. (via xkcd)

Yesterday’s “god-dammit, kids” are today’s “god-dammit, adults.”

It’s great that he took care of that so quickly. Now that he’s free, he can boot up Fallout 4, where there’s a settlement that needs his help.

Just starting the podcast now. I really hope we can get some real discussion about the travesty that is the combat system, which seems to be getting overlooked by multiple outlets. I am all for action combat and actually thought it held a lot of potential when passed through the lens of Final Fantasy, but it’s generic

“Okay, Jeff, you head it the wrong direction then run into a pole.

I agree, I had same problem with XenobladeX, I hated that games combat because it was neither hard nor fun

I couldn't agree more

i doubt the combat will have changed by fill release that much - and it's just clunky as hell. Lightning returns had better combat. Dynasty warriors has smoother combat. Just about any other game out performs this combat scheme they have going on. This might be the first FF I pass on.

Totally agree. I've just never been into those JRPGs like the recent FF games and Xenoblade where it's real time, but the combat doesn't react to what's actually happening in a way which looks good. Give me Dragon Quest or early FF any day. However one game that I did enjoy a surprising amount was Dragon Quest Heroes

I don’t know, man. I didn’t care for the demo and the clunky battle mechanic with godawful targeting.

I don’t think I played the same demo. See, the demo I played was mushy and stumbling and slow, with combat and jumping especially feeling terribly unresponsive. The demo that I played had combat where you could just hold O and auto-target, auto-move, and auto-attack. That was every fight except the last; hold O and

I’m really hoping they update the demo to alleviate a bit of the unresponsiveness/input lag in the combat, among other potential fixes. Since I couldn’t get the Duscae demo, this is my only playtime with XV, and I’m sorely disappointed by the presentation...it’s got me worried that the Xbox version will run badly

Basically action vs non-action. Holding ‘O’ and having the character automatically run to your target and hit it until it dies is not action. Instead, you watch the action play out, and make decisions, like, better change to hammer now to finish it off, as you would in a turn based system.

Because there’s no manual control whatsoever. You either hold down a button to block or hold down a button to attack. It’s not picking attacks from a menu but neither is it timing dodges and attacks like Witcher 3, Bloodborne etc. It’s a middle ground and like most things that sit on the fence, bland as a consequence.

I think it’s a fair assessment to say this is somewhat “turn-based.” You hold the attack button and your character automatically dishes out a looping combo with a set DPS.... it feels more like FFXIII than Kingdom Hearts. This, coupled with the “MP” (ATB) bar that powers basically everything you do, and you can