therealcupcake
Cupcake
therealcupcake

I normally turn off subtitles as they do distract me and I read them instead of listen, but sometimes the characters drag on so often and I can read faster than they output their circular-conversation dialogue I just speed read and click next. It’s unfortunate that I have to play it that way sometimes but whenever it

That’s my concern too. I’d almost expect them to go with a full mod store and include stuff in the Terms of Use that distribution or installation of mods outside of the official mod store is a violation of the ToU, to try and kill off people going to Nexus or other mod host sites. 

Were you not here for Baldur’s Gate last month?

but we will do it in a big way because we love it too” ergo they are once more gonna try and monetize mods and probably force users to use some wonky mod store thingy...

Man, it’s wild how much our playstyles differ, my looks completely different. I tend to avoid the ones that are pure stat upgrades, and instead go for the ones that unlock actual features:

Piloting isn’t on your list, but you’ll need it if you want to get access to class B and C ships and parts. Raising it requires fighting ships. Sometimes these can be difficult to find. You can use the UC Flight Simulator repeatedly to rack up the kills you need and you can always go back to it later when you have a

Yeah, and honestly, piloting and ship design are much bigger quality of life improvements, because your ship sucks at fights and also at hauling cargo, so being able to get B and C tier ship components just makes the whole...you know, SPACE section of the game better.

As a dedicated planet scanner, skip surveying. Maybe rank it up if you need to unlock the next tier of skills.

Up persuasion right away. Once you max it, you can just keep picking the green speeches and you’ll always succeed.

6 is nothing compared to when zelda released 

I would also say that the Weapon Crafting in the Science tree is also important if your at all wanting to modify your guns. It’s extremely restrictive in what you can actually do with them until you get the ability to research them from the skill.

Counterpoint: Instead of spending 30 levels to do this, spend 30 levels speccing into ballistic shotguns like the breach. Substitute the combat skills for shotgun specialization and ballistics, replace martial arts for the more globally useful gymnastics (combat slide, take less fall damage, better zero G control,

I feel your payne

Here’s some more tips:

Its just determines how far you can go in one jump, it instantly refills after you jump

No judgment for how you choose to spend your free time, but maybe part of your issue is that you’re getting bored after averaging playing 9 hours a day for the past 6 days?

I don’t understand the fuel. I see that it’s a thing but don’t understand how to fill up? I feel like eventually I’m gonna run out and be stranded. 

People complain about not walking seamlessly around whole planets. Then people complain about not being able to walk around the planet regions fast enough. Ok.

I think they’re being 100% truthful. Todd Howard is quoted above, saying “make it an experience where we know how fast they’re seeing things”, which, to me, indicates that a fast-moving vehicle had the potential to break how the game could render the world if stuff was going in and out if memory too quickly. It makes

Todd Howard says it’s all about making planet exploration an “experience.”

Got about 55 hours in now. The main ‘experience’ I have walking towards unexplored waypoints on planets is boredom and annoyance as I sometimes need to wait for my stamina/oxygen to replenish before I can sprint again. And as far as jetpacks