theonearmedman
Vigilance
theonearmedman

Say “god damn you” to my face. I really dare you.

I absolutely get it and understand the tendency to go “Wow, six billion dollars, they can afford anything!”

Yeah, but you can’t count on that happening again, even if you are Rockstar. You don’t base future projections on your most successful title if you want to stay in business. GTA5 sold *ninety* million copies. That is utterly unheard of, and RDR2 won’t sell that much. GTA6, 7, 8, etc., may not sell that much.

You can make buying the game contingent on a promise - verifiable - from the Houser brothers to reform crunch culture at Rockstar, and to hold a public forum on how to be better, and reform the industry. I think a discussion about QA is a good start.

That is soooooo not the case. Stop making up fucking numbers because you’re angry and want to sound like a righteous badass. Do the actual math before you start talking out of your fucking bottom, or you’re not doing anybody who actually works in this industry any good, I promise.

You would have hurt the crunching devs far more by *not* buying the game. The last thing any of us needs in this industry is to put in thousands of hours of work and then go broke.

If you all want to reward the employees who put in these brutal hours, unquestionably buy the game. If the game flops, a lot of these people who just put in 1000 hours or more in the last few months will be out on the street, and that’s the last thing they need.

It’s an amazing technical and creative accomplishment. As an indie developer I’m in awe of what Rockstar has accomplished, even if the crunch was terrible.

“If you have nothing to hide, you have nothing to fear, eh?”

Yes, eh? What KIND of idea? Have you ever done it yourself?

Have you ever worked on a game? I mean, really?

I get the sense that there’s good and bad both in this one.

Just as a question, do you have any idea what the full process of creating three-dimensional graphics and characters actually entails?

I disagree. I think *perpetual* crunch might qualify for that description. But pre-release crunch is...well, in my experience, it’s just part of any major software engineering release. It sucks. It hurts, and it burns people out. But when it doesn’t happen, games and software generally don’t ship to standard. There

That’s fine.

I am trying to do my diligence here, so I may have to eat my words.

QA conditions are slavelike all over the industry.  It needs to change.

Right, right. Call me when you get a game done. I’m sorry you have to work such long and brutal hours, but you don’t seem to understand software development or this industry. I put in a lot of voluntary 10-12 hour shifts on my own projects, coding, polishing, doing artwork - because it’s not the same hours when spread

How about “find what you love and grow doing it”, how about “help those alongside you while you’re at it”??? 

Have a free rise out of the grays! I’m unclear that you really deserve it, but hey, let’s advance the conversation.