They still work here because people still come, read the articles, and engage in the comments.
They still work here because people still come, read the articles, and engage in the comments.
Why’s her head like double the size it should be in that header pic?
I know anyone who watches anime regularly can tell you that people in Japan have a LONG way to go re: the male gaze.
Really being the change you wanna see in here, huh.
My god, the amount of effort you have put forth in this conversation thread is truly staggering. If only you’d spent all that energy on something else.
Great take, really getting to the meat of the article. Thanks for the input.
ah, thought you were talking about the video from the article
He’s not talking about this particular game, he’s talking about one of the games mentioned in the final paragraph.
I don’t know what Chris Pratt did to hurt you, Zack, but it really seems like you’ve got a grudge against the guy.
Seeing some major Japanese business culture influence on the decisions that were made.
Just play it, man. I don’t find it enjoyable to watch at all, but get one good run going and you’ll understand. It just does a lot of small things right, and when you put all those right things together, it becomes great.
Am I the only one who doesn’t think Chris Pratt sucks? Sure, he’s no Daniel Day Lewis, but he was amazing in Parks and Rec, and made a great Star Lord in the GotG movies. His choice of church is... unfortunate, but it’s hardly Westboro Baptist. I did some googling to see if he address the controversy, and in the…
While I understand the disappointment, the Outer Wilds developers spent FOREVER trying to figure out how to get all of that to work in Unity. I don’t even want to think about how long it would take them to figure it out for the Creation Engine.
Work on your reading comprehension.
Wrong training regimen, though
Insert padme/anakin meme here
All that, and Gohan still never learned to dodge
Reading above, no, it’s because another player on the team tried to get Ganza’s best buddy replaced. Not that I know anything about this outside of this article.
Your coaster analogy falls flat with even the tiniest amount of consideration, because I’m not asking any game developers to make any changes to the default difficulty they like.
The point that you evidently missed is that hard games without an adjustable difficulty (or accessibility options) are games that many would like to play, but cannot, due to either a lack of skill, time, or physical/mental ability.