thefrogdev
FrogDev
thefrogdev

Unions are for lazy dumb employee’s that want everything for nothing. They want to know they wont get fired for working slower than shit. Unions are a sick joke.

This was written in a way that makes it feel like the person only tangentially understands what’s wrong with the industry. The whole sleepless nights, Red Bull, management pressure story doesn’t really fit the narrative for Activision Blizzard’s layoffs of what seemed to be in divisions that aren’t programmer-specific.

Union sounds perfect on paper.

Unions are only concerned about themselves and how much money they can suck out of your pay check through dues. If you want to stagnate your wages, destroy your individual ability for promotion and be considered equal to the stupidist person you work with- then go ahead and unionize. 

addressing the people who make games”

The problem with unionization in the game industry is that there are too many people willing to be taken advantage of simply so that they can work on a game. Want to unionize a studio? Tomorrow it will be gone, a new one will take its place, and thousands of sufficiently talented developers and artists will break down

Stop generically praising unions.

With the caveat that I’m absolutely pro-union and spent most of the last decade in the industry, the big reason it’s probably not going to happen anytime soon is that there are too many people willing to work starvation wages if they get to call themselves ‘game developers’ (just look around at how many flailing indie

Nintendo internal Staff meeting.

- “so were losing the mature audiences with our lack of gore.”

I usually find having a specific role feels good in the beginning, but gradually starts feeling more, and more stressful.

At least when playing with randoms.

I’m sure most tanks, and healers can recall a point where they just wanted to stop playing a game for a while after a simple mistake combined with an overly toxic

I went and interviewed at blizzard HQ back when Overwatch was still called “Titan”.

The atmosphere there was so great, and liberating.

It’s hard to imagine working there, and slowly watching the atmosphere slip away before your very eyes to a cold fearful one.


Best wishes to all those effected.

Games like Cool Boarders and 1080 Snowboarding may have led the way, but Snowboard Kids was the first to put a more put a more playful spin on the snowboarding genre.

It’s actually kind of funny how many N64 racing games still hold up nowadays, with some being even better than modern racers.

Ive never heard anyone else mention this game, but this was my multiplayer go-to as well. Weren’t there a few other playable characters to unlock, but there was some very high bar to do so? A ninja...?

Now playing

Snowboard Kids 1 and 2 both have incredible MIDI (or whatever the proper term is) soundtracks, it cannot be overstated.

It’s not like some hobby game that a developer released for free out of good-will.

The game was fully designed around the concept of being subtly manipulative.

Some of you guys need to get past this idea that all misleading sales practices are bad. This is a used car lot. Misleading sales practices are how a place like that makes money. Misleading sales practices also work well for a car lot like this that has ongoing business costs. Have to keep the coffee machine going

“ Have to keep the lights on somehow.”. Really? They want to make a Live Service out of every friggin Game. They made the Problem by themself. Why should I give a shit to pay it for them?

I’m totally fine with these microtransactions for the most part, but a legendary skin for one gun you might not even pick up every game costs like $15 in real money.

I don’t think it’s fair to say that microtransactions don’t affect gameplay when you literally just said two characters can be unlocked through microtransactions. It’s not as bad as it could be but it’s still a gameplay affecting microtransactions. It’s more fair to say that loot boxes don’t affect gameplay.