That’s the real issue though. When someone is blowing up, like Dan and Patrick’s little contest a few months back, I want to get in and see what the levels are like and play them myself...If I have no way to find them, it kind of loses its purpose.
That’s the real issue though. When someone is blowing up, like Dan and Patrick’s little contest a few months back, I want to get in and see what the levels are like and play them myself...If I have no way to find them, it kind of loses its purpose.
Typical. When Maker was announced for the 3ds I just knew there had to be an inherent flaw. Nintendo and Online... *sigh*
That felt fucking great to watch, I’m not gonna lie.
Heh, pretty lousy for a developer to complain that we’re cheating when they can’t even outline how the various systems in their own fucking game work to the player.
Egg hatching, distance traveled, the damn three footprints glitch effectively making finding any creatures a guessing game...
Yeah, think I’ll keep…
“It takes the fun out of it”
When developers say things like this, I kind of think they’re idiots. YOUR definition of “fun” is not a universal definition of “fun”.
I’ll tell them what. I’ll stop using the API scanners as soon as they fix the fucking 3-step bug. How about that?
Yes. For any game you can click a button while in Big Picture, and it will show user created controller profiles in order of popularity. Then you simply click on one you like and that becomes your controller layout for that particular game. You can then tweak that layout if what you picked isn’t quite what you wanted.
Yes; you can share your configuration and download “community” configs via the same Configuration screen you use to customize your controls.
Cool, I just got a Steam Controller a couple of weeks ago, too! This should be interesting.
Well to be fair, Valve absolutely did this because they want to profit off this. More customization means more sales.
This is definitely a great feature, but I am still waiting for them to introduce proper macro functions and remove the heavy reliance on Big Picture...
Why do we like PC? Because of this (customization). Console manufacturers don’t care about this. All they care about is profit.
As a rip off game for mobile, this is actually pretty impressive.
That’s a wager with long odds.
This actually got me wanting to buy those classic genesis games.
Lol. Deathmatch literally started with Doom.
Deathmatch was never really a part of doom.
I’m really not worried about the multiplayer quality. It really does look like Unreal Tournament and Doom had a baby.
Thanks Alot Nintendo..