thefinishers
TheFinishers
thefinishers

Compared to your LoL or HotS, Dota 2’s skillshots are game changing in impact and very expensive to throw.

A skillshot in LoL vs Dota 2 would be like a headshot using a machine gun versus a sniper rifle.

I don’t consider skillshots from your games that impressive if they’re spammable and do not drain resources like

Exactly. I’m glad you got the concept of it. And to answer your question about surrendering, at least in the game I play, to quit in a match by just disconnecting would give you a penalty where you will be put in a low priority match. You’ll be playing with other quitters and players who have been reported for other

In RTS, you command multiple units and usually, a base of operations. You are sort of an overseer giving orders and managing resources and coordinating strategic movement of your troops.

A MOBA or as some would call an Action RTS gives you control of one unit. Generally. There’s an exception to this for heroes that

There is no surrender in Dota 2 pub matches.

It’s what I noticed as well. The opinion of this article is product of a lack of experience. It would have been acceptable if this was a noob blog about LoL but we’re talking about a criticism on a different game. And he’s asking HotS to be like LoL from the point of view of a new LoL player.

And Yanniq even wants to

“Games like League, Dota 2, and yes, even Heroes, all have clearly defined meta-games.”

Please do not speak for Dota 2 in cases such as these. I understand you want to talk about MOBAs in general but your point of view is mostly based on LoL.

Dota 2 has no clearly defined meta. It’s not even considered meta in Dota.

And this folks is how a LoL player gets indoctrinated by Riot. You simply cannot unlearn these things without feeling like you’re losing a part of your body.

An surrender option is something that won’t actually work for pub matches in that other game. To have that option will ruin their game’s design. League of Legends

Reminds me of this.





Something something... shoulder pad obsession of the 80s....

No it's not. Dude from Spawn copied LoL because Riot made it first. They invented the genre, the map and your mother.

Their game is also played by twentileen billtrillzillion infants/apple users per nanosecond which makes any argument against them void.

Wouldn't it be really bizarre and horrifying if players in Rust started roleplaying ethnic tribes and attempt to murder those who are not of the same color?

And what if they added sex types? Would you object to being procedurally generated as female or male for that matter?

Modern sneakers aren't designed for your feet. They're designed to appeal to your consumerist instincts.

At least gadgets and vehicles gain a technological advantage over their predecessors. Sneakers don't even benefit from testing and experimentation by engineers and industrial designers.

It's like the marketing and

I think to better report on the only topic (LoL) you post about, you should do more research and background investigation on the genre itself.

Without the context of Dota Allstars, Aeon of Stryfe, Blizzard's games, and other lane pushing games, your articles will never ever be any better than what you can see posted on

It's too late man. If it came out on League of Legends, everyone who plays it will claim that Riot invented it.

While some may think that Dota 2's lore is sparse, Valve has a different way of telling stories. They don't outsource their literature to known novelists, or animation studios. They don't have the lore department inventing stories for pre-built heroes from the animation/modeling and gameplay department. They form a

It's Valve. Dota 2 has lore.

Dota 2 Lore Megathread

In fact, Mark Laidlaw was the one who is building the lore. Your problem must be that Valve did not want to go the route most developers do and that is write or outsource huge amounts of literature that gets consumed outside of the game itself.

As with their style

Okay this is a displacement map representing the contours of our planet.

Someone get this in the game so we can have miniature versions of countries. :D

Looks like someone is also a fan of the thigh gap. :D

Dota 2 characters look a lot like their artwork and/or vice versa.

I think it's because they use the in-game models as a basis for their promotional art.