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    theexcel--disqus
    Exy
    theexcel--disqus

    It's 3rd Strike, yall.

    In a sense, we are all Raul Julia's kids.

    Pity the poor Mr. Alex A. Anderson, whose skill is so ubiquitous that many machines simply refuse to recognize him just so everyone else could have a chance.

    SNES M. Bison doesn't play fair, so you shouldn't either. Abuse every mechanic you know and don't be afraid to spam, because it's basically your only chance.

    3rd Strike's hip-hop/drum n' bass/metallic aesthetic aged amazingly well over the last 16 years. And then the Online Edition had to come and dash it all.

    My favorite way of expressing myself in Street Fighter II was to spell out curse words across multiple high score entries. Certain six-letter words at #1 and #2 always outshone the amateur-hour "ASS" and "SEX" to me.

    Also Guile, Balrog, Vega, M. Bison,

    So in other words, it's just as bad with forced tutorials as all the Mario & Luigi games before it that have locked me out of them because I can't put up with them long enough to get to the good stuff.

    Is this anything like SkiFree?

    I expected overhyped characters and unfunny jokes and that's exactly what I got. That's just the pain of a game that attracts a fanbase that expounds on every single one of its merits anywhere they go. Most everything about it has been spoiled for me, and that's not really the fault of the game.

    I have multiple so I'm going to keep mine short.

    I know. Let's tell some fucking jokes over some harg boigled eggs.

    Whoa.

    Super Mario Bros. always amazes me in how much it got right the first time in virtually every respect possible.

    It's a historically PC term, so console gamers haven't had to deal with it until fairly recently.

    Games without lives but still impose the threat of the loss of progress with repeated mistakes suffer more. Who hasn't played Ace Attorney and save-scummed their way through a case?

    People don't fear change, they fear adjustment. They want things to change, but not to change themselves.

    I have the same dissent toward 64 and Sunshine and even Galaxy to a lesser extent because it stays on the same themes for too long. I am much more likely to keep playing a game like this if it constantly changes themes and never stays at the same idea for too long. I find that if there is a single theme that seems

    I wrote about it in the specific review articles, but I got Yoshi's Woolly World at Gameological's recommendation. I gave Chibi-Robo: Zip-Lash a try and found it lacking in many ways, not least of which is customizable controls and the inability to fast-forward text. The latter point alone made the game feel

    You never cried while trying to knit?